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Author Topic: [UE5] Infinity Nikki  (Read 38193 times)
spiritovod
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Re: [UE5] Infinity Nikki
« Reply #15 on: December 05, 2024, 22:47 »

@capaccu: It should be fixed now in the updated build. Though some potential issues with batch export can't be reproduced on my side, therefore before submitting an issue check if crash is occurring when you're trying to open only that problem asset.
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capaccu
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Re: [UE5] Infinity Nikki
« Reply #16 on: December 06, 2024, 12:58 »

@capaccu: It should be fixed now in the updated build. Though some potential issues with batch export can't be reproduced on my side, therefore before submitting an issue check if crash is occurring when you're trying to open only that problem asset.
This really helps, thanks for doing this.
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van
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Re: [UE5] Infinity Nikki
« Reply #17 on: December 07, 2024, 14:21 »

I'm not sure if my understanding is correct. If I don't need other resources, I don't have to use the script. Now I directly put the game-related PAK and other resources into the same directory, and then run umodel. Obviously there is no mesh-related content for the character. , I’m not sure if it’s caused by the latest game version?


* {6326E53C-CC8A-4d56-9F43-D5F2B5A4DFCC}.png (237.3 KB, 1496x1000 - viewed 1092 times.)
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spiritovod
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Re: [UE5] Infinity Nikki
« Reply #18 on: December 07, 2024, 16:52 »

@van: It was explained a few posts above: https://www.gildor.org/smf/index.php/topic,8930.msg48269.html#msg48269
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Shinyhero
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Re: [UE5] Infinity Nikki
« Reply #19 on: December 07, 2024, 18:31 »

...
Do you still have the old version of the full client? Can you provide it?
« Last Edit: December 08, 2024, 04:26 by spiritovod » Logged
GDL
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Re: [UE5] Infinity Nikki
« Reply #20 on: December 08, 2024, 01:52 »

...
Do you still have the old version of the full client? Can you provide it?

I deleted the clients I had after the global release, they are pretty much the same in terms of assets and stuff, there's a copy of the original CBT going around some forums, see if you can find it somewhere.
« Last Edit: December 08, 2024, 04:27 by spiritovod » Logged
van
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Re: [UE5] Infinity Nikki
« Reply #21 on: December 10, 2024, 06:28 »

I think I have roughly figured out the problem, in case someone is still unclear, I will post my thoughts here. Each PAK has a separate key. The script can decrypt the related PAK based on the key, but note that ucas/ is not included. utoc file content, so the script can only export very few resources, and ucas/utoc can be automatically loaded in UModel, so the best way is for UModel to integrate the batch input key function instead of only entering one key.
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spiritovod
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Re: [UE5] Infinity Nikki
« Reply #22 on: December 10, 2024, 16:28 »

@Shinyhero: CBT2 version is available here.

@van: umodel supports inserting multiple keys in the format one key per line or via additional parameter "-aes=@keys.txt" for files with the same content (one key per line). It doesn't support other formats for such input though, that's why you need to use script for obtaining keys in compatible format.
« Last Edit: December 10, 2024, 17:31 by spiritovod » Logged
llyy7532
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Re: [UE5] Infinity Nikki
« Reply #23 on: December 14, 2024, 18:13 »

Sorry I feel stupid, I followed this post and related posts, but I still can't load other files besides the main key .pak file in the umodel you provided, and I can't open the found mesh, can anyone help me?


* QQ20241214-221016.png (286.88 KB, 645x1195 - viewed 1139 times.)
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spiritovod
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Re: [UE5] Infinity Nikki
« Reply #24 on: December 17, 2024, 00:47 »

@llyy7532: Your keys are malformed (prefixes are missing). Considering that I can't reproduce the issue with currently posted script, it's some kind of user error due to corrupted script or additional file. I can only suggest to redownload them and try again. If the issue still persists, you can address it to the topic with keys and provide all necessary info for reproducing it (because I couldn't).
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Albsm
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Re: [UE5] Infinity Nikki
« Reply #25 on: December 17, 2024, 06:50 »

Sorry I feel stupid, I followed this post and related posts, but I still can't load other files besides the main key .pak file in the umodel you provided, and I can't open the found mesh, can anyone help me?

BTW,when I use the Keys from this script, Umodel send me error message:global.utoc/ucas not found    
I can do nothing now, and ask for help....


* err.PNG (36.99 KB, 978x441 - viewed 804 times.)
« Last Edit: December 17, 2024, 14:47 by spiritovod » Logged
brlight
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Re: [UE5] Infinity Nikki
« Reply #26 on: December 17, 2024, 09:47 »

BTW,when I use the Keys from this script, Umodel send me error message:global.utoc/ucas not found     
I can do nothing now, and ask for help....

Try loading the entire 'InfinityNikki' folder rather than just 'saved/paks'.
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llyy7532
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Re: [UE5] Infinity Nikki
« Reply #27 on: December 17, 2024, 10:45 »

@llyy7532: Your keys are malformed (prefixes are missing). Considering that I can't reproduce the issue with currently posted script, it's some kind of user error due to corrupted script or additional file. I can only suggest to redownload them and try again. If the issue still persists, you can address it to the topic with keys and provide all necessary info for reproducing it (because I couldn't).

The prefixes is missing 0x, now it can be opened, thank you very much!
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llyy7532
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Re: [UE5] Infinity Nikki
« Reply #28 on: December 17, 2024, 10:46 »

Sorry I feel stupid, I followed this post and related posts, but I still can't load other files besides the main key .pak file in the umodel you provided, and I can't open the found mesh, can anyone help me?

BTW,when I use the Keys from this script, Umodel send me error message:global.utoc/ucas not found    
I can do nothing now, and ask for help....


Thank you very much, it can be opened now, your loading folder should be the root directory
« Last Edit: December 17, 2024, 14:48 by spiritovod » Logged
spiritovod
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Re: [UE5] Infinity Nikki
« Reply #29 on: December 17, 2024, 15:14 »

@Albsm: The quickbms script, suggested in base post, is able to dump keys in required format. Please don't suggest other solutions for that, otherwise it may confuse people even more, especially those trying to open old game versions with different format of additional file. If there are issues with the script, they should be reported instead - but to the topic with keys, not here, like it was already said above.

As for the error with global container - @brlight above is right, it's enough to open the whole game folder. But in general, when umodel can't find global container automatically due to specific folders layout (especially mobile games with io store packages), one can take a look at the error message to understand which package umodel is trying to load first and then copy global container files (those mentioned in the error) to the folder with that package.
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