I'm having trouble creating a VertMeshEmitter using the new Meshes. I'm using Umodel to export. When I recompile, everything seems to have worked, but the client crashes (critical error). Do I need to perform any process on the Mesh and animation before compiling?
Error report:
2024.4.20 20:47:51
OS : Windows7(32) 6.1 (Build: 7600)
CPU : GenuineIntel Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz @ 3697 MHz 1023MB RAM
Video : NVIDIA GeForce RTX 3060 (5186)
PosCode : TS1(268) -119:-62:-1474 12/1 [729]
VertMesh TrinityEffects.soulghost01: Serial size mismatch: Got 10533, Expected 21838
History: LoadObject <- (VertMesh TrinityEffects.soulghost01 1310181==1310181/30622441 1299648 21838) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class TrinityEffects.ltd_thrower_enchant_c NULL) <- UObject::StaticLoadClass <- Init <- APawn::UpdateAbnormalState <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- UMasterLevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop