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Author Topic: Man of Medan  (Read 882 times)
DJAtomika
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Man of Medan
« on: May 15, 2024, 01:28 »

Hello everyone, I have some troubles to open models cuz I always end up with this error:

Memory: bad allocation size -70058036 bytes
appMalloc: size=-70058036 (total=44 Mbytes) <- FArray::Empty: 2112454630 x 2 <- TArray::SerializeSimple <- FStaticLODModel4::SerializeRenderItem <- TArray::Serialize: 3/4 <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'AlexLeeringDannyHead.AlexLeeringDannyHead', pos=24D699E, ver=522/0 (unversioned), game=ue4.26 <- UObject::EndLoad <- LoadWholePackage: /Game/Characters/Models/AlexLeering/Head/Danny/AlexLeeringDannyHead.uasset <- CUmodelApp::ShowPackageUI <- UIMenuItem::HandleCommand <- UIMenuItem::HandleCommand <- CUmodelApp::WndProc <- VisualizerLoop <- Main: umodel_build=1579 based

Textures are fine, but for models is another story though... any help?
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spiritovod
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Re: Man of Medan
« Reply #1 on: May 15, 2024, 15:58 »

@DJAtomika: Assuming that you're using correct build, like explained in the game topic, you need to use game specific override at startup screen (Unreal 4 -> The Quarry / Dark Pictures Anthology) instead of generic engine override, and disable morph targets. It's applied only to recent game versions, early versions were using different engine, for more info you can read the game topic.
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