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Author Topic: Shin Megami Tensei V: Vengeance  (Read 4600 times)
spiritovod
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Shin Megami Tensei V: Vengeance
« on: June 13, 2024, 17:34 »

Game: Shin Megami Tensei V: Vengeance (steam page / eshop page)
UE4 version: 4.27

Meshes and textures works fine with latest umodel build (1590 at the moment). For animations support use specific build from this topic - no special override is required, simply choose proper engine version.


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TroyMcClure
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Re: Shin Megami Tensei V: Vengeance
« Reply #1 on: June 21, 2024, 11:18 »

It seems that for Vengeance they may have changed how they handle swizzled textures for the Switch version. Looking at various modding tutorials for the original SMTV Switch version (for example, full tutorial page), it seems that umodel converted those swizzled textures, but for SMTVV they are displayed/extracted in a swizzled state (manually set to version 4.27, platform Switch). For example.

Edit: Ahah. Thanks to spiritovod it seems the solution is just leaving the platform set to Auto.
« Last Edit: June 21, 2024, 16:18 by TroyMcClure » Logged
spiritovod
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Re: Shin Megami Tensei V: Vengeance
« Reply #2 on: June 21, 2024, 14:30 »

@TroyMcClure: I remember it was already mentioned in other topic, but UE doesn't use swizzling anymore since 4.26.2 and newer (at least for Switch). Platform dependent texture optimizations are now done on RHI level or something. As result, you don't need to choose respective platform option for such games.
« Last Edit: June 21, 2024, 14:33 by spiritovod » Logged
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