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Author Topic: FragPunk  (Read 1081 times)
spiritovod
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FragPunk
« on: June 29, 2024, 03:08 »

Game: FragPunk (steam page)
UE4 version: 4.26
AES key: in the same place as usual (link)

Use specific build from this topic with game specific override option. Many general animations are retargeted through "SC_HeroBase" skeleton.

Update: Specific build is updated to support latest game versions.


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« Last Edit: March 07, 2025, 20:36 by spiritovod » Logged
imbachoii
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Re: FragPunk
« Reply #1 on: March 07, 2025, 10:55 »

Can you help me with this?

Missing LoaderGlobalNameHashes chunk
FIOStoreFileSystem::LoadGlobalContainer <- TokArchive <- RegisterGameFile: A:\Steam\steamapps\common\FragPunk/FragPunk/Content/Paks/pakchunk0-WindowsClient.pak <- ScanGameDirectory <- ReadDir <- ScanGameDirectory <- ReadDir <- ScanGameDirectory <- ReadDir <- ScanGameDirectory <- appSetRootDirectory: dir=A:\Steam\steamapps\common\FragPunk <- Main: umodel_build=1579 based

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riccochet
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Re: FragPunk
« Reply #2 on: March 07, 2025, 15:44 »

I am getting the exact same error.
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spiritovod
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Re: FragPunk
« Reply #3 on: March 07, 2025, 20:39 »

@imbachoii, @riccochet: This error usually appears for UE5 games in non-UE5 builds, but here they've just slightly modified packages. Specific build is updated to support latest game versions.
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imbachoii
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Re: FragPunk
« Reply #4 on: March 08, 2025, 05:08 »

Thank you it's working now.
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riccochet
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Re: FragPunk
« Reply #5 on: March 08, 2025, 15:12 »

@imbachoii, @riccochet: This error usually appears for UE5 games in non-UE5 builds, but here they've just slightly modified packages. Specific build is updated to support latest game versions.
much appreciated
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SirDJCat
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Re: FragPunk
« Reply #6 on: March 11, 2025, 01:11 »

Any idea why I get this error when trying to view meshes:
Code:
OodleLZ_Decompress returned 0
appDecompressOodle <- appDecompress: CompSize=32197 UncompSize=65536 Flags=0xFD Bytes=8C06 <- FIOStoreFile::Serialize <- FArchive::ByteOrderSerialize <- TArray::Serialize: 0/0 <- FSkelMeshSection4::SerializeRenderItem <- TArray::Serialize: 0/2 <- FStaticLODModel4::SerializeRenderItem <- TArray::Serialize: 3/4 <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'TP_C001_Body_Base_A_01.TP_C001_Body_Base_A_01', pos=1A0EF9, ver=522/0, game=frag <- UObject::EndLoad <- LoadWholePackage: /Game/Characters/C001/Meshes/TP/TP_C001_Body_Base_A_01.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based

It seems to only happen 50% of the time. Sometimes the mesh loads and sometimes it gives an error. Should also note it tends to happen to the large character files, the smaller ones load more consistently with the big ones never loading.
« Last Edit: March 11, 2025, 01:17 by SirDJCat » Logged
spiritovod
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Re: FragPunk
« Reply #7 on: March 11, 2025, 04:48 »

@SirDJCat: Make sure that you don't have oodle library in the folder with specific build. Umodel is able to load it dynamically instead of build-in static library, but depending on the library version some games may not work properly with it (unlike build-in one). If you have other builds without build-in static library (like the mentioned in your other post), just use them from a separate folder.
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SirDJCat
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Re: FragPunk
« Reply #8 on: March 11, 2025, 20:28 »

@SirDJCat: Make sure that you don't have oodle library in the folder with specific build. Umodel is able to load it dynamically instead of build-in static library, but depending on the library version some games may not work properly with it (unlike build-in one). If you have other builds without build-in static library (like the mentioned in your other post), just use them from a separate folder.

I tried moving the oodle library and the acl build to different folders but it's giving me the same error :/

Actually upon further inspection, it's still an oodle error but it's a different oodle error:
Code:
OodleLZ_Decompress returned 0
appDecompressOodle <- appDecompress: CompSize=28804 UncompSize=65536 Flags=0xFD Bytes=8C06 <- FIOStoreFile::Serialize <- FByteBulkData::SerializeDataChunk <- FByteBulkData::SerializeData <- FByteBulkData::SerializeData(UObject*) <- UTexture2D::LoadBulkTexture: File=none Mip=0 <- UTexture2D::GetTextureData: T_C001_Body_Base_A_01_N <- Upload2D: Texture2D'T_C001_Body_Base_A_01_N' <- UTexture2D::Bind <- GL_NormalmapShader <- UUnrealMaterial::SetMaterial: MI_C001_Body_Base_A_01 <- CMeshInstance::SetMaterial <- CSkelMeshInstance::DrawMesh <- CSkelMeshInstance::Draw <- CMeshViewer::Draw3D <- CSkelMeshViewer::Draw3D <- CUmodelApp::Draw3D: Obj=SkeletalMesh4'TP_C001_Body_Base_A_01' <- CApplication::Display <- VisualizerLoop <- Main: umodel_build=1579 based
« Last Edit: March 11, 2025, 20:33 by SirDJCat » Logged
spiritovod
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Re: FragPunk
« Reply #9 on: March 12, 2025, 01:43 »

@SirDJCat: I can't reproduce both of the mentioned errors with latest game version from steam. Probably it's some kind of user error or corrupted packages. Try to verify installed game files, then redownload specific build with official one (for libraries, like explained here).
« Last Edit: March 12, 2025, 01:46 by spiritovod » Logged
SirDJCat
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Re: FragPunk
« Reply #10 on: March 13, 2025, 02:02 »

@SirDJCat: I can't reproduce both of the mentioned errors with latest game version from steam. Probably it's some kind of user error or corrupted packages. Try to verify installed game files, then redownload specific build with official one (for libraries, like explained here).

Tried verifying files and downloading the official build with the specific one again, but still no luck. Tried reinstalling as well just to be sure but it doesn't want to open for some reason. Thanks for your help but it must be user error on my part


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