@yjh45: This is additive animation, currently they're not supported in specific build directly (though generally they are, see
here). There are some third-party solutions mentioned in
this topic, and fmodel supports additive anims as well (I guess).
Since campaign mode (Black Hawk Down) is using different engine and shipped separately from main game, I've created separate topic for it and added reference to the first post.
I have found an arm model with its skeleton, as well as a gun model and its animations. However, when I import the gun animation onto the arm model, it gets twisted into a knot. What could be the reason for this? Could I ask for your advice? The software I am using is Blender. For example, when I import the "SMG_M_1P_Fire" animation onto the arm, the issue appears as shown in the attached illustration.In addition, if I use NLA animation, first import the weapon's "SMG_M_1P_Idle" and then import "SMG_M_1P_Fire", and then use "multiple", it becomes relatively normal but still does not match perfectly. What causes this? Is it due to additive animation? And how can I solve it?Thank you in advance for your time and insights!]