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Author Topic: Gundam Breaker 4  (Read 4051 times)
GameBreaker
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Gundam Breaker 4
« on: August 29, 2024, 11:49 »

Version: 4.27
AES: 0x29F53711F578B0312F3D3C2395BE55AA7DD502F8C8162530213C3697ED10DF6D

Works Just Fine, No Issues

Mobile Suit Texture Packing
```
[ Composite 01 ] [ _pal0 ]
RGB - Base Color
A   - Airbrush Inner

[ Composite 02 ] [ _pal1 ]
R   - Layer 1
G   - Layer 2
B   - Layer 3
A   - Airbrush Outer

[ Composite 03 ] [ _pal2 ]
R   - Layer 4
G   - Layer 5
B   - Layer 6
A   - Scratch

[ Occlusion ] [ _lin ]
R   - Line Occlusion
G   - Projected Occlusion
B   - Blank
A   - Object Occlusion

[ Weathering ] [ _drt0 ]
R   - Leg Grime
G   - Bump Toggle
B   - Bump Intensity
A   - Chipping

[ Normal ] [ _nor ]
RGB - Normal
A   - Blank

[ Emissive ] [ _em0 ]
R   - Emission Primary
G   - Emission Secondary
B   - Blank
A   - Emission Toggle
```
*Inferred From Texture Comparison, UModel / FModel References, UE4SS Debugging, And In-Game References


* Screenshot 2024-08-29 034906.png (128.52 KB, 804x603 - viewed 1077 times.)
« Last Edit: September 07, 2024, 11:32 by GameBreaker » Logged
EzGreen
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Re: Gundam Breaker 4
« Reply #1 on: September 01, 2024, 02:38 »

Hey do you know where the colored textures are?
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Demonslayerx8
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Re: Gundam Breaker 4
« Reply #2 on: September 01, 2024, 23:51 »

From the looks of it, pal0 is the base diffuse/color map.
after that, it's pal1 and pal2 for color masking textures, as for where the color data is, not really sure, don't see color channel details for material coloring.

edit:
I stand corrected. The materials don't even connect to the "col" texture, but there is a col texture in the directory.

« Last Edit: September 01, 2024, 23:55 by Demonslayerx8 » Logged
EzGreen
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Re: Gundam Breaker 4
« Reply #3 on: September 02, 2024, 01:20 »

Yeah I noticed some models have a col file. It looks like there aren't any more which sucks
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GameBreaker
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Re: Gundam Breaker 4
« Reply #4 on: September 07, 2024, 11:33 »

@EzGreen @Demonslayerx8

References in the modified post.
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