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Author Topic: Issue with importing an exported GLTF of a staticmesh from Splinter Cell : PT  (Read 63 times)
samuelfisher100
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Issue with importing an exported GLTF of a staticmesh from Splinter Cell : PT
« on: September 06, 2024, 04:06 »

So, i've been trying to import some GLTF models (that UE viewer exported from Splinter Cell : Pandora Tomorrow) into Blender but i've been having this error appear whenever I try to import any GLTF model from the game. And I'm not really sure how to resolve this so.... yeah. (make sure to check the attachment for the error that blender gave me)

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spiritovod
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Re: Issue with importing an exported GLTF of a staticmesh from Splinter Cell : PT
« Reply #1 on: September 06, 2024, 15:43 »

@samuelfisher100: I couldn't reproduce the issue with specific build mentioned in this topic (it's the only one which supports static meshes for this game anyway), randomly selected meshes and latest Blender (4.2.1 LTS).
Check, for example, "truk" mesh from online\Packages\StaticMeshesXBOX\stm_lab.usx. If it fails for you as well, it's some kind of user error. Otherwise provide more info about mesh(es) you have problems with, so it could be reproduced.


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samuelfisher100
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Re: Issue with importing an exported GLTF of a staticmesh from Splinter Cell : PT
« Reply #2 on: September 06, 2024, 20:54 »

 I didn't see this build before. everything's good now, thx !
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