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Author Topic: Dakar Desert Rally export  (Read 1376 times)
deliciousTic-Tac
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Dakar Desert Rally export
« on: September 13, 2024, 01:45 »

Hi,

I'm trying to extract skeleton assets from the game, and everytime I try to visualise the asset or extract it, I have a fatal error :

Memory: bad allocation size 1385168896 bytes
appMalloc: size=1385168896 (total=83 Mbytes) <- FArray::Empty: -1454899200 x 2 <- TArray::SerializeSimple <- FStaticLODModel4::SerializeRenderItem <- TArray::Serialize: 1/7 <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'sk_KTM450Redbull.sk_KTM450Redbull', pos=55B1C5, ver=522/0 (unversioned), game=ue4.27 <- UObject::EndLoad <- LoadWholePackage: /Dakar2Game/Plugins/Art/Dakar19ArtVehicles/Content/Bikes/KTM450Redbull/Skeletal/sk_KTM450Redbull.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1590

I've tried using override game detection using unreal engine 4.27 but also auto detection but it doesn't seem to work.

Any idea on how to resolve this please ?

thanks
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spiritovod
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Re: Dakar Desert Rally export
« Reply #1 on: September 14, 2024, 03:59 »

@deliciousTic-Tac: I've created topic for this game, check it for possible solution: https://www.gildor.org/smf/index.php/topic,9089.0.html
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deliciousTic-Tac
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Re: Dakar Desert Rally export
« Reply #2 on: September 14, 2024, 13:47 »

Thank you, I will try
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