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Author Topic: [UE4] Dragon Raja: ReRise  (Read 2216 times)
spiritovod
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[UE4] Dragon Raja: ReRise
« on: September 27, 2024, 19:11 »

Game: Dragon Raja: ReRise / Dragon Raja: Cassell's Gate / 龙族:卡塞尔之门 (official site (en) / official site (ch))
UE4 version: 4.27

Read this topic for more info about the game and about the specific build required for it. Make sure you've read linked post carefully, because all games from this developer are using the same approach for assets.


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« Last Edit: February 23, 2026, 04:17 by spiritovod » Logged
spiritovod
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Re: [UE4] Dragon Raja: Cassell's Gate
« Reply #1 on: May 17, 2025, 06:07 »

They've started to use zstd compression for at least png archives. Respective two scripts are updated in the topic with specific build to support that format - though not sure about iguf/dat, since I don't have examples of them using those changes.
« Last Edit: May 17, 2025, 06:23 by spiritovod » Logged
spiritovod
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Re: [UE4] Dragon Raja: ReRise
« Reply #2 on: February 23, 2026, 04:12 »

Script for iguf/dat is also updated to support zstd compression, in the topic with specific build.

Specific build is now merged into more general one, with the appropriate override options added for the relevant games. For more info read here. General build supports spine assets, which can be exported from this game as well. Note that if you're exporting the whole folder, there will be texture duplicates (one from actual texture export and one from references in atlas) placed in different folders. Spine export was created in the way it would be compatible with most spine viewers, which expects for all related files to be present in the same folder.


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* Clipboard02.jpg (172.05 KB, 2548x1322 - viewed 47 times.)
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