Script for iguf/dat is also updated to support zstd compression, in the topic with specific build.
Specific build is now merged into more general one, with the appropriate override options added for the relevant games. For more info read
here. General build supports spine assets, which can be exported from this game as well. Note that if you're exporting the whole folder, there will be texture duplicates (one from actual texture export and one from references in atlas) placed in different folders. Spine export was created in the way it would be compatible with most spine viewers, which expects for all related files to be present in the same folder.