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Author Topic: SkelEdit: PSK/PSA viewer  (Read 46720 times)
Gildor
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Re: SkelEdit: PSK/PSA viewer
« Reply #15 on: February 22, 2020, 16:56 »

Ported SkelEdit to linux!
https://twitter.com/UGildor/status/1231198321592741889
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Rogue3000
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Re: SkelEdit: PSK/PSA viewer
« Reply #16 on: August 05, 2020, 01:52 »

Hello! Just found about Skeledit and it looks really interesting. However when I import a mesh in it, the mesh comes untextured by default. Is there any way I can apply the textures into the mesh in Skeledit? Thanks for all answers.
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Gildor
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Re: SkelEdit: PSK/PSA viewer
« Reply #17 on: August 05, 2020, 10:11 »

You may apply textures "by hands". SkelEdit doesn't parse .mat files generated by UModel.
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outlastperson
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Re: SkelEdit: PSK/PSA viewer
« Reply #18 on: September 09, 2020, 08:15 »

Hi, I'm using SkelEdit to view some models and it works great! I was wondering if there is a way to export our psk that we imported into the software as a "psk" instead of a ".skm" file?

Thank you!
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Gildor
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Re: SkelEdit: PSK/PSA viewer
« Reply #19 on: September 09, 2020, 10:14 »

For what? You can just copy the .psk which you've imported there to another place, and you'll get the same result Smiley
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rtcxool
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Re: SkelEdit: PSK/PSA viewer
« Reply #20 on: August 04, 2021, 12:06 »

Hi Gildor,
Is SKELEDIT capable to edit animation itself?
I mean I've changed monster size in game and I need to change animation of his arm to hit lower as not the monster hit above character since he is bigger then used to be.

If not, do you know any other program to do it?

Thank you.
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Gildor
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Re: SkelEdit: PSK/PSA viewer
« Reply #21 on: August 04, 2021, 12:09 »

Hi,

Answers are: "no" and "no".
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