Gildor's Forums

Author Topic: Possible to Use Regular Expressions to Filter? Or Set More Filter Conditions?  (Read 426 times)
Little_Bird
Newbie
*
Posts: 1


View Profile
Possible to Use Regular Expressions to Filter? Or Set More Filter Conditions?
« on: October 17, 2024, 07:30 »

hiya : ) Is it possible to use regular expressions in Umodel to filter files? or to set more conditions when filtering? For example, I'm very sure the target objects not in the file \Character, \Animation, ..., and want to narrow down the possible file list to find the target faster.
Logged
Gildor
Administrator
Hero Member
*****
Posts: 7967



View Profile WWW
Re: Possible to Use Regular Expressions to Filter? Or Set More Filter Conditions?
« Reply #1 on: October 17, 2024, 12:16 »

Hi. No, it's not possible. The filter string has very basic logic - multiple substrings are separated with spaces, and all of them should appear in file name.
Logged
spiritovod
Global Moderator
Hero Member
*****
Posts: 2448


View Profile
Re: Possible to Use Regular Expressions to Filter? Or Set More Filter Conditions?
« Reply #2 on: October 17, 2024, 15:02 »

@Little_Bird: I hardly imagine a game where more complex filters like regex are required. In most cases it's just hard to find where to start - for example, where the game stores meshes, especially if some numbers are used instead of actual names (like Folder\Folder\Folder\Folder-with-skins + subfolders per character) or icons, but when found, content in required subfolder is usually structured in the same way, more or less. You can perform full scan, switch to flat view and then sort by object type (meshes/textures/animations) and by size if needed (for example icons usually has small size), then apply some name pattern (or more general SK_ for skeletal meshes or T_ for textures, with folder prefix / like "/T_" to avoid false detection of substrings) to narrow down the search. After that you can click on the asset once without opening it and switch back to normal view to open directory tree up to the asset. It doesn't work for UE3 games and below though.
« Last Edit: October 17, 2024, 15:08 by spiritovod » Logged
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS