yup, i knew 'why' it was applying the texture to the entire model, but not the way to fix it :p
but i got another problem again, however now its after ive exported the model with the HoN (heroes of newerth) 3ds max exporter so
im not expecting you guys to necessarily know whats wrong here since its unrelated to this forum, but if you had any idea of what went wrong it'd be great
Left: export plugin settings in 3ds max, - right: in-game shot with bones enabled (the mesh is completely invisible even when i apply a dummy texture)
(side note, is there any way to 'unwrap' the model texture in 3ds max?)
I know its possible to export models from unreal based games to HoN with umodel/actorx, theres a guy whos imported a dozen models and he was writing a guide for it but never finished (he stopped playing so i cant even ask him for help T_T)
so ive been trying to follow it as much as possible but the models he export are structured differently
(the mesh comes in like 10 different parts and he textures them individually in the materials editor, while i used umodel/actorx to skin it automatically)
again, im not sure if you can, or even want to help with stuff like this but i figure theres no harm in posting
edit: uploaded wrong picture T_T