it seems like LOD0 for certain stuff doesnt export the bones if its a skeletal mesh. but lod1, 2 etc does. is there any way to get the lod0 mesh to have bones on export?
So weapons for example:
LOD0 when exporting it exports as a pskx non skeletal mesh.
This weapon for example: Game\Gear\Weapons\AssaultRifles\Atlas\_Shared\Model\Rig exports as SK_AR_ATL.pskx BUT if you export the LODS 1, 2 etc. it exports as SK_AR_ATL_Lod1.psk (including the bones, where as the highest detailed LOD doesnt export bones.)
This happens for every weapon, It also occurs with alot of the enemies.
Also reguarding weapon exports. The diffuse map doesnt not get recognoized and doesnt export either. (This occurs with all the Gear)

This is what it looks like in the viewer:

This is an example of a models correct images: it should have a _c _d & _n maps.
