Gildor's Forums

Author Topic: Is there a way to make the material more readable?  (Read 1788 times)
catYYmao
Newbie
*
Posts: 5


View Profile
Is there a way to make the material more readable?
« on: January 15, 2025, 03:25 »

I am trying to rebuild materials in Unreal, but some of the materials are very complex. Is there a way to make the exported master material more readable so that I can reproduce this material more easily?
Logged
spiritovod
Global Moderator
Hero Member
*****
Posts: 2733


View Profile
Re: Is there a way to make the material more readable?
« Reply #1 on: January 18, 2025, 00:32 »

@catYYmao: Even theoretically, at best you can split PBR related textures (like MRAO) by layers and export as separate textures, or include texture connections on export - but in most cases it would be game specific solution and may break export of other similar things in other games. Most games are using complex solutions involving blueprinting, shaders and such, which are out of scope of umodel in general. On top of that many games on UE5 are using more complex substrate materials. And for example, umodel doesn't even parse UMaterial properties in most UE5 games (only for UMaterialInstanceConstant and in limited way), except for games with old styled versioned properties - because that's specifics of the build :\

Considering all this, I hardly imagine how materials export can be improved in some general way, except for those possible adjustments mentioned above.
Logged
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS