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Author Topic: The First Berserker: Khazan  (Read 4007 times)
NHWFF
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The First Berserker: Khazan
« on: January 21, 2025, 05:01 »

Site: https://store.steampowered.com/app/2680010/The_First_Berserker_Khazan/
UE version: 4.27
AES key: in the same place as usual (link)

The animation format needs to be used umodel_acl_2.1 from this topic.


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« Last Edit: March 25, 2025, 05:20 by spiritovod » Logged
spiritovod
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Re: The First Berserker: Khazan
« Reply #1 on: January 22, 2025, 16:31 »

@NHWFF: Please read the sticked topic and add minimum required info, like exact engine version and compatibility with umodel, otherwise this and all your other topics like that will be removed without further notices. Game name and some random screenshots, unrelated to umodel, are not enough. You can look at other topics from this forum section for references.
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NHWFF
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Re: The First Berserker: Khazan
« Reply #2 on: January 23, 2025, 13:25 »

UE4.27:https://store.steampowered.com/app/2680010/The_First_Berserker_Khazan/
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spiritovod
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Re: The First Berserker: Khazan
« Reply #3 on: March 25, 2025, 05:27 »

@Parme: I've added reference to usual topic to the first post. Required key is now listed there, but in general all such requests or related issues should be addressed to the topic with keys, like explained in sticked topic.
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spiritovod
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Re: The First Berserker: Khazan
« Reply #4 on: June 19, 2025, 19:03 »

@Junsoo: Looking at how you're asking the same questions again and again in multiple topics, I've decided to removed all your future posts with similar questions, if it's related to something already explained to you before. At this point you should've already learned what you can do with umodel (at least basic things) and how to process some assets unsupported by it.
« Last Edit: June 19, 2025, 19:09 by spiritovod » Logged
Phobos ARK
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Re: The First Berserker: Khazan
« Reply #5 on: February 04, 2026, 05:01 »

Am I in the right folder? All I see is the weapon models and not the actual skeletal mesh


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spiritovod
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Re: The First Berserker: Khazan
« Reply #6 on: February 04, 2026, 18:26 »

@Phobos ARK: Some games are using vague directory structure. For them usually it's better to perform full scan and then sort assets in flat view mode by required type and size. Alternatively, if a game is using sensible names for assets, you can simply use name filter in flat view without scanning (optionally with sorting by size). After that you can click on the asset once (without opening it) and switch back to tree view to see full path to that asset. It helps with finding where assets of similar types are stored. I would also recommend to view some tutorials about basic umodel usage, starting from the one from tutorials section.


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Phobos ARK
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Re: The First Berserker: Khazan
« Reply #7 on: February 05, 2026, 05:39 »

Thanks dawg
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