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Author Topic: Aesop Rock's Black Hole Superette Experience  (Read 1201 times)
bdeggers
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Aesop Rock's Black Hole Superette Experience
« on: July 18, 2025, 13:00 »

Game: Aesop Rock's Black Hole Superette Experience (steam page)
UE5 version: 5.4

Mesh extraction and some textures work. Using the most recent build. I haven't had any problem with other UE5 games that I have extracted textures and meshes for

The materials for the the object Trash Bin and the textures don't match, which I have tried to figure out why it's happening.
Its happening to almost every mesh, apart from a few of them


* infinie_presemnt.jpg (65.28 KB, 800x600 - viewed 318 times.)

* ChamferBox006.jpg (67.04 KB, 800x600 - viewed 330 times.)

* SM_TrashBin2_8.jpg (56.06 KB, 800x600 - viewed 302 times.)

* MI_TrashBin_D_2_2_Tex.jpg (65.11 KB, 800x600 - viewed 310 times.)
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spiritovod
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Re: Aesop Rock's Black Hole Superette Experience
« Reply #1 on: July 19, 2025, 16:09 »

@bdeggers: umodel supports only basic material layouts, especially for UE5 games where their support is limited even more, and in most cases materials should be recreated manually in third party tools based on material properties available upon export (where possible). Though in this case some materials are not even linked properly and it's actually a good game for testing related problems. I've updated specific build with workaround for such cases while looking into more general correct solution.

Feel free to report possible issue with the updated build. Just note that some materials are not linked anyway, some materials doesn't use diffuse textures, but just scalar/vector properties for colors, and some materials are supposed to just apply some properties on the whole mesh (in the viewer they're shown as connected to 0 vertices, which is probably something game specific). You can view materials properties in materials mode by pressing "M" and clicking on respective material.
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