@084ho: It's rather user error than actual issue. In this case umodel can't find skeleton, required for animations export, among opened assets. If you don't know how it works in general, it's better to open the whole game folder (extracted or not), because a lot of games are storing skeletons somewhere else and also using retargeting (which is briefly explained in
this post). Also, for gltf export preferred in some cases it's not possible to export animations from directory tree or flat view - you need to open a mesh, append animations to it, then you can export all of that. I would recommend to view some tutorials about general umodel usage, starting from the one from
tutorials section.