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Author Topic: RE Darkside Chronicles ActorX>>UE Import Scaling  (Read 899 times)
robinbobbin
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RE Darkside Chronicles ActorX>>UE Import Scaling
« on: November 01, 2025, 19:28 »

What is the right scaling for Dolphin Emu > BRRESviewer > ActorX importer > FBX save via 3dsmax > import in UE 5.5.4, for RE Darkside Chronicles stage meshes?

1.0 is too large for UE 5.5.4 Manny model.

Also I read somewhere that for animated models (ie creatures) the scaling is 100 or 1000 which looks about right in 3dsmax but what is the right scaling for that using the same import flow?
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spiritovod
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Re: RE Darkside Chronicles ActorX>>UE Import Scaling
« Reply #1 on: November 01, 2025, 23:36 »

@robinbobbin: Meshes in old games, especially in console versions, are usually using compressed geometry for optimization purposes - it's the reason why they should be scaled to get correct size and proportions. In all such cases there are usually bounds properties stored in the mesh objects or somewhere else (for example in maps properties). I guess even if BSRESViewer is parsing respective values, they're not applied to meshes and not exported. Since the game is not an UE one, it's better to ask for possible solution at RE series or MT Framework communities.
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