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Author Topic: Dark December  (Read 2093 times)
805557409
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Dark December
« on: March 04, 2026, 11:10 »

Game: Dark December (game official website / steam)
UE4 version: 4.26
AES key: in the same place as usual (link)

It seems to require two encryption keys. Does anyone happen to know what I should do? Umodel appears to only support one key, and while Fmodel might work, it doesn't yet allow previewing or searching for animations—I'm not very fond of that.
« Last Edit: March 04, 2026, 15:21 by spiritovod » Logged
spiritovod
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Re: Dark December
« Reply #1 on: March 04, 2026, 15:28 »

@805557409: Umodel supports multiple keys input, in the format one key per line in the corresponding window - order doesn't matter, valid keys will be mapped to packages automatically. For cli mode you can provide them via "-aes=@keys.txt" paramater.

As for the game, you need to use specific build from this topic for animations to work. Some materials are custom. Apparently it's a reworked version of Undecember.

Update: I've added option to manually change opacity for cases when respective property is not applied properly, which results in completely transparent materials on preview. This option is available in general builds now, it can be changed with Ctrl+P or via respective menu option.


* Clipboard01.jpg (133.28 KB, 2557x1241 - viewed 604 times.)

* Clipboard02.jpg (137.43 KB, 2545x1234 - viewed 577 times.)
« Last Edit: March 04, 2026, 17:04 by spiritovod » Logged
805557409
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Re: Dark December
« Reply #2 on: March 04, 2026, 20:56 »

@805557409: Umodel supports multiple keys input, in the format one key per line in the corresponding window - order doesn't matter, valid keys will be mapped to packages automatically. For cli mode you can provide them via "-aes=@keys.txt" paramater.

As for the game, you need to use specific build from this topic for animations to work. Some materials are custom. Apparently it's a reworked version of Undecember.

Update: I've added option to manually change opacity for cases when respective property is not applied properly, which results in completely transparent materials on preview. This option is available in general builds now, it can be changed with Ctrl+P or via respective menu option.
Thank you very much, it is working properly.
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