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Author Topic: The Sinking City 2 Demo  (Read 51 times)
JimCollin
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The Sinking City 2 Demo
« on: June 09, 2026, 15:19 »

The Sinking City 2 Demo
UE5.6

UnPackage::CreateExport: /PlayGround/Content/Animation_Asset/Characters/Non_Humans/SlitherBoss/Meshes/MON_SlitherBoss_2.uasset:2 <- UnPackage::SerializeUObject <- HandleSimpleProp: Count=1, Index=0 <- CTypeInfo::SerializeUnversionedProperties4: Type=USkeletalMesh4 <- UObject::Serialize <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'MON_SlitherBoss_2.MON_SlitherBoss_2', pos=14, ver=531/0, game=ue5.6 <- UObject::EndLoad <- LoadWholePackage: /PlayGround/Content/Animation_Asset/Characters/Non_Humans/SlitherBoss/Meshes/MON_SlitherBoss_2.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based fix245



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spiritovod
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Re: The Sinking City 2 Demo
« Reply #1 on: June 09, 2026, 22:35 »

@JimCollin: The game is using 5.7 engine though, it's written in the exe properties. There are no issues with the game, considering current limitations of the build.
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JimCollin
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Re: The Sinking City 2 Demo
« Reply #2 on: Today at 11:42 »

Thank you for your reply!  :)appreciate!
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