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Author Topic: Phantom Blade Zero  (Read 703 times)
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Phantom Blade Zero
« on: October 29, 2026, 22:11 »

Game: Phantom Blade Zero (steam page: https://store.steampowered.com/app/4115450/%E5%BD%B1%E4%B9%8B%E5%88%83%E9%9B%B6/)
UE5 version: 5.7
AES key: 0x4BC8A51E5381325073F2BC7D4E3089CD557C4E9B7D453901C2C795518867E01D

Phantom Blade Zero cannot be unpacked. I tried using UModel but failed; opening the meshes and textures shows the result as depicted in the image.


* mesh.png (72.38 KB, 1002x815 - viewed 57 times.)

* material.png (97.51 KB, 1002x815 - viewed 43 times.)
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Ehlyon
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Re: Phantom Blade Zero
« Reply #1 on: October 30, 2026, 00:21 »

Game: Phantom Blade Zero (steam page: https://store.steampowered.com/app/4115450/%E5%BD%B1%E4%B9%8B%E5%88%83%E9%9B%B6/)
UE5 version: 5.7
AES key: 0x4BC8A51E5381325073F2BC7D4E3089CD557C4E9B7D453901C2C795518867E01D

Phantom Blade Zero cannot be unpacked. I tried using UModel but failed; opening the meshes and textures shows the result as depicted in the image.

I Used UE5 mat version from 18 September. UE 5.7, that AES key, models are being loaded, animations too. Textures are virtual, they are not supported by umodel, i'm not interested in static meshes so i won't comment on those but Did you check others Static meshes?
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spiritovod
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Re: Phantom Blade Zero
« Reply #2 on: October 30, 2026, 00:51 »

Probably the main confusion is where skeletal meshes are stored (they're mostly under Plugins/HuShira). Aside from that I've added game specific override to UE5 build to be able to preview base geometry from nanite static meshes, like for usual games. For general limitations and possible issues please read this topic.


* Clipboard01.jpg (287.23 KB, 2554x1244 - viewed 161 times.)
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