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Author Topic: PARAGON  (Read 50653 times)
Serena
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Re: PARAGON
« Reply #75 on: November 19, 2016, 12:00 »

game is still in closed beta, he might not have access to it. the game is too big an my upload speed to slow sorry dantesai

How big is it?
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Gildor
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Re: PARAGON
« Reply #76 on: November 19, 2016, 12:10 »

The whole PARAGON is 21Gb.
Just for your information (for everyone who's using UModel with PARAGON). Ongoing update for UModel will break compatibility with current build of PARAGON. Again. because PARAGON uses "intermediate" version of UE4.14. This is the reason why UModel with UE4.14 support was not uploaded to gildor.org site yet. But when I'll need to do that, compatibility will be lost.
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Wits
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Re: PARAGON
« Reply #77 on: December 05, 2016, 23:56 »

Greetings! Today I tried to unpack anything from Paragon, but failed to pull even texture = (. I need the old version UModel or what?

Here is the text to an error:
Quote
Unversioned UE4 packages are not supported. Please override game using UI or command line.
SerializePackageFileSummary4 <- FPackageFileSummary<<:Ver=0/0 <- UnPackage::UnPackage:/OrionGame/Content/Characters/Heroes/Grux/BP_Grux.uasset, ver=0/0, game=10000 <- UnPackage::LoadPackage:/OrionGame/Content/Characters/Heroes/Grux/BP_Grux.uasset <- CUmodelApp::ShowPackageUI <- Main:umodel_version=514
And with 4.14 override
Quote
Package "/OrionGame/Content/Characters/Heroes/Pyro/BP_Pyro.uasset": wrong name index -40
UnPackage::SerializeFName:pos=00003672 <- SerializeObjectExport4 <- UnPackage::LoadExportTable <- UnPackage::UnPackage:/OrionGame/Content/Characters/Heroes/Pyro/BP_Pyro.uasset, ver=508/0, game=1000F <- UnPackage::LoadPackage:/OrionGame/Content/Characters/Heroes/Pyro/BP_Pyro.uasset <- CUmodelApp::ShowPackageUI <- Main:umodel_version=514

Maybe someone has already unpacked models? Or version of the game, which i can unpack? I need some male character exept "Steel".

Thank you! Smiley
« Last Edit: December 06, 2016, 00:00 by Wits » Logged
Gildor
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Re: PARAGON
« Reply #78 on: December 06, 2016, 00:01 »

Hi.
1. Regarding unversioned packages - this was discussed so many times on forum ... People are just too lazy to search on the forum, check FAQ etc ...
2. Regarding crash with loading packages - it is not solvable at the moment. Reasons are also explained in this thread.
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scmn182
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Re: PARAGON
« Reply #79 on: December 09, 2016, 01:38 »

Watched your tutorial videos and attempted to extract the "Sword" skelMesh after manually setting the version to 4.13 (4.14 crashes when attempting to scan content).

With 4.13, I get a mem error:

******** Loading object SkeletalMesh4'sword.Sword' ********

ERROR: Memory: bad allocation size -1607294976 bytes
appMalloc:size=-1607294976 (total=115 Mbytes) <- FArray::Empty:939800576 x 12 <- TArray::SerializeSimple <- FSkelMeshSection4<< <- TArray::Serialize:0/17 <- FStaticLODModel4<< <- TArray::Serialize:0/5 <- USkeletalMesh4::Serialize <- LoadObject:SkeletalMesh4'sword.Sword', pos=407321, ver=505/0 (unversioned), game=1000E <- UObject::EndLoad <- CUmodelApp::ShowPackageUI <- Main:umodel_version=514


Is there any way to fix this so I can extract the mesh?  I seem to be able to extract textures just fine.

Also, I'm aware that your tool extracts materials in a *.mat format to work with the ActorX importer. Is there no way to import the original material (with full shader tree) into UE4?  *Edit: and if it's not possible to import the original uasset material into my unreal project to view the entire shader tree, is it possible to view it in text format? Values, etc?  I'm trying to unlock the mysteries of the hair material they used for Sparrow, and it would be nice to be able to view that shader tree in unreal in its entirety.

 Thanks!
« Last Edit: December 09, 2016, 02:19 by scmn182 » Logged
Gildor
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Re: PARAGON
« Reply #80 on: December 09, 2016, 08:09 »

Watched your tutorial videos and attempted to extract the "Sword" skelMesh after manually setting the version to 4.13 (4.14 crashes when attempting to scan content).
...
Is there any way to fix this so I can extract the mesh?  I seem to be able to extract textures just fine.
No way. PARAGON uses something between 4.13 and 4.14, there's no way to specify this semi-version in UModel. You may try to use older UModel which didn't have FULL 4.14 support - try different versions here: https://github.com/gildor2/UModel/commits/master/umodel.exe
Quote
Also, I'm aware that your tool extracts materials in a *.mat format to work with the ActorX importer. Is there no way to import the original material (with full shader tree) into UE4?  *Edit: and if it's not possible to import the original uasset material into my unreal project to view the entire shader tree, is it possible to view it in text format? Values, etc?  I'm trying to unlock the mysteries of the hair material they used for Sparrow, and it would be nice to be able to view that shader tree in unreal in its entirety.
No way.
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LumeKano
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Re: PARAGON
« Reply #81 on: December 09, 2016, 14:47 »

here we go guys:

https://github.com/gildor2/UModel/blob/b92580a4873cdc4c32b30607112f7a72b9b63671/umodel.exe

btw Thx u Very Much Gildor:)

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scmn182
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Re: PARAGON
« Reply #82 on: December 09, 2016, 23:00 »


Thank you and Gildor for the response and the link to a working version! I appreciate the help.  Smiley
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freemanpro
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Re: PARAGON
« Reply #83 on: December 14, 2016, 18:04 »

Plz . Share Anybody this Game Install Client. Thx
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Gildor
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Re: PARAGON
« Reply #84 on: December 14, 2016, 18:07 »

What about obtaining it using Epic Games Launcher? That'd be much faster, than uploading 25Gb somewhere.
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dantesai
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Re: PARAGON
« Reply #85 on: December 15, 2016, 18:00 »

today,i saw the umodel lastest version is fullsupport  PARAGON (alpha),include Mesh\Tex\Anim\Stat,but i use umodel to test extract some static mesh, popup a fatal error window,message is
Code:
SerializeBulkArray <- FStaticMeshVertexBuffer4<< <- FStaticMeshLODModel4<< <- TArray::Serialize:0/1 <- UStaticMesh4::Serialize <- LoadObject:StaticMesh4'SM_Agelsjon02_Cliff.SM_Agelsjon02_Cliff', pos=44EF0, ver=504/0 (unversioned), game=1000D <- UObject::EndLoad <- LoadWholePackage:SM_Agelsjon02_Cliff <- CUmodelApp::ShowPackageUI <- CUmodelApp::ProcessKey:key=6F, down=1 <- VisualizerLoop <- Main:umodel_version=514
Embarrassed
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dantesai
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Re: PARAGON
« Reply #86 on: December 15, 2016, 18:07 »

the improved extraction keep source catalogue must give gildor thumbs up. Grin
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Gildor
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Re: PARAGON
« Reply #87 on: December 15, 2016, 18:14 »

i saw the umodel lastest version is fullsupport  PARAGON (alpha) ...
See a few posts above. You should get older version of UModel for PARAGON support (however it will not have "new extraction system").
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dantesai
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Re: PARAGON
« Reply #88 on: December 16, 2016, 06:32 »

thx. Grin
but where is find older version download page, i can't find in http://www.gildor.org/en/projects/umodel#files
or select older version in Umodel Startup Options window?
sadly,i tested 4.0 until 4.14,all failed. Embarrassed


* umodel 1.jpg (62.99 KB, 542x340 - viewed 316 times.)
« Last Edit: December 16, 2016, 07:17 by dantesai » Logged

Gildor
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Re: PARAGON
« Reply #89 on: December 16, 2016, 09:16 »

but where is find older version download page, i can't find in http://www.gildor.org/en/projects/umodel#files
as I mentioned, you just had to read a few posts above - http://www.gildor.org/smf/index.php/topic,2902.msg21604.html#msg21604
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