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UE Viewer

Last update: 25.01.2012

DownloadDonateFAQScreenshotsDiscussionCompatibility TableVideo Tutorials

Features


  • Loading packages from more than 100 games based on all Unreal engine versions (for detailed information check the "Compatibility Table")
  • Visualization of skeletal and vertex meshes with animation support
  • Visualization of static meshes
  • Viewing supported material types
  • Export of skeletal, vertex and static meshes and animations into formats supported by 3d modeling software and by Unreal engine
  • Export textures into tga format
  • Export sounds, ScaleForm and FaceFX

 

System requirements


  • Windows OS or Linux
  • CPU with SSE support
  • SDL 1.2 (included into package for Windows)
  • OpenGL 1.1 videocard (OpenGL 2.0 is recommended)

 

Restrictions


  • Some material types are unsupported
  • Program has no GUI, it's a console application

 

Downloads


Win32 versionSize
427.41 KB
Updated
27 January, 2012 - 11:16
70121 downloads

Linux versionSize
233.42 KB
Updated
23 January, 2012 - 00:04
1752 downloads

Readme with changelog

Installation


There are 2 options for installation.

a) Extract downloaded archive contents to directory, where Unreal Tournament is installed (root directory of UT2004). In this case, to display contents of package Animations/Player.ukx you may use simple command line "umodel.exe Player"

b) Extract downloaded archive to any directory. In this case you should specify path to Unreal Tournament. Example: "umodel.exe -path=C:/Games/UT2004 Player"

Command line


ATTENTION! This site has a number of tutorial videos. It would be useful (especially for beginners) to watch that videos before statring to use umodel. The link is available at the top of this page.

umodel
    display short command line help

umodel -path=c:/games/ut2004 HumanMaleA
    list all packaged objects from HumanMaleA

umodel -path=c:/games/ut2004 HumanMaleA MercMaleD
    display mesh MercMaleD from package HumanMaleA

umodel -path=c:/games/ut2004 -export HumanMaleA MercMaleD
    export SkeletalMesh MercMaleD from HumanMaleA package as psk

umodel -path=c:/games/ut2004 -export -md5 HumanMaleA MercMaleD
    export SkeletalMesh MercMaleD from HumanMaleA package as md5mesh

umodel -path=c:/games/ut2004 -export -all HumanMaleA MercMaleD
    export SkeletalMesh MercMaleD and all used resources (animation, textures etc)

umodel -path=c:/games/ut2004 -export HumanMaleA BipedMaleA
    export animations (MeshAnimation) BipedMaleA from HumanMaleA package as psa

umodel -path=c:/games/ut2004 -export -md5 HumanMaleA BipedMaleA
    export animations (MeshAnimation) BipedMaleA from HumanMaleA package as md5anim

umodel -path=c:/games/ut2004 -export HumanMaleA
    export all supported objects from HumanMaleA package

umodel -path=c:/games/ut2004 -list HumanMaleA
    list contents of HumanMaleA package (object and class names)

umodel -path=c:/games/ut2004 -export 2K4_NvidiaIntro Intro2k4Skaarj MeshAnimation
umodel -path=c:/games/ut2004 -export 2K4_NvidiaIntro Intro2k4Skaarj SkeletalMesh

    export skaarj mesh and animations from package 2K4_NvidiaIntro (both objects has the same name, but different class names, so class name is specified)

umodel -list c:/games/unreal/music/QueenSong.umx
    list contents of QueenSong.umx package from Unreal1. Here is package name specified with full file path.

User interface


Program controlled mostly with keyboard. To get key assignment help, press <H> (help) key. Main keys:

ESC exit from program
H get key help information
[, ] switch between mesh animations
<, > rewind animation time backward/forward
Space, X start animation playback (single and looped)
Ctrl+A switch between different animation sets (required for viewing UE3 animations)
Ctrl+T tag/untag mesh for multipart mesh rendering
PageUp, PageDown switching between loaded objects

 

You can rotate camera holding left mouse button, zoom with right mouse button, or pan camera (move alongside screen plane) with middle mouse button.


Please do not copy-paste this text to your sites of forums! Post a link to this page instead. The same should also be applied to the download links.

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