Gildor's Homepage

Language

  • Русский Русский
Home Projects

  • News
  • Projects
    • UE Viewer
    • ActorX Importer
    • Zlib
  • Downloads
  • Search
  • Donate
  • Forum
  • About me
  • Links

ActorX Importer for 3ds Max

Description


ActorX Importer complements functionality of the Epic Games ActorX Exporter. Epic's plugin can export psk and psa files from 3ds Max, Maya and XSI. Plugin from this page has opposite functionality: you can load psk and psa files back to the 3ds Max (there is no versions for Maya and XSI).

Installation


Unzip distribution to your Max/Scripts folder. Execute this script from Max menu. Importer dialog window will appear.

ActorX Importer for 3ds MaxSize
15.33 KB
Updated
23 January, 2012 - 14:05
20136 downloads

 

Announcements are posted on the forum here.

Changelog


23.01.2012 v1.22 - fixed automatic loading of DDS textures for materials 06.12.2011 v1.21 - fixed "translation mode" checkbox to work with psa without config file 01.12.2011 v1.20 - implemented loading of DDS textures 26.11.2011 v1.19 - implemented support for loading pskx files with more than 64k vertices - added option to control behaviour of animation with rotation-only tracks: you can let AnimSet to decide which bones will use animated translation, you can force to use translation from the animation (old, pre-1.18 behaviour) or force to not use animated translation at all; the option is located in "Animation import" group 09.11.2011 v1.18 - implemented support for animation tracks without translation keys - reading extended psa information from the .config file, removed psax ANIMFLAGS section support 06.11.2011 v1.17 - eliminated error messages when loading psk or psa file with unknown section name (SCALEKEYS etc) - implemented support for pskx with 2 or more UV channels 03.05.2011 v1.16 - improved animation cleanup 01.01.2011 v1.15 - workaround for loading animation with the root bone name different than mesh root bone - removed "Load confirmation" setting (not needed anymore because of functional "batch export") 29.12.2010 v1.14 - added "Batch export" tool 22.12.2010 v1.13 - mesh rotation formula is now identical to used in UnrealEd - added "Clear scene" tool 15.12.2010 v1.12 - added mesh rotation settings - added protection from errors appeared when updating this script while 3ds Max is running 09.09.2010 v1.11 - added "reorient bones" option 23.07.2010 v1.10 - implemented extended ActorX format (pskx and psax) support - "tools" rollout with options to restore mesh bindpose and remove animations 24.04.2010 v1.09 - applying normalmap using correct technique (previously was a bumpmap) 14.04.2010 v1.08 - fixed loading of psk files with root bone parent set to -1 (usually it is 0) 20.02.2010 v1.07 - added "Load confirmation" setting to display message box after completion of operation - added "Reposition existing bones" option - fixed error when loading .mat files with missing textures 12.12.2009 v1.06 - fixed merging meshes on a single skeleton when previously loaded mesh is not in bind pose - improved compatibility with Epic's ActorX Exporter (dropping trailing spaces from bone names) 18.09.2009 v1.05 - implemented materal loading - fixing duplicate bone names 29.09.2009 v1.04 - implemented support for loading non-skeletal (static) meshes 26.09.2009 v1.03 - fixed bug with interpolation between first two animation keyframes - option to fix animation looping (duplicate first animation frame after last frame) - added button to load all animations from psa file - progress bar for loading animation with "cancel" capabilities - option to not load mesh skin (load skeleton only) - storing last used directory separately for psk and psa 25.09.2009 v1.02 - added option to scale mesh and animations when loading - added options for texture search (path, recursive search) - added option to ask for missing texture files when mesh is loading 24.09.2009 v1.01 - fixed bug in a vertex weighting code - saving settings to ActorXImporter.ini (Max 9 and higher) - saving last used psk/psa directory - settings to change bone size for a new mesh 22.09.2009 v1.00 - first public release
RoopleTheme