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Author Topic: Army of Two  (Read 3153 times)
lolwat
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Army of Two
« on: April 29, 2015, 15:17 »

Hey.

I have selected "Army of Two" and tried to disable static & animation (as said here: http://www.gildor.org/smf/index.php/topic,326.0.html), Umodel still gives me this error.





I'm trying with the PS3 version of the game, should I give up and get the X360 copy or is it the kind of thing that can be fixed/added?

I uploaded a couple of files (9mb): https://mega.co.nz/#!6FlQlQqQ!HHUDJkN-aXK4EFtndDj6H5qrgxQXt2e4fOBvCMrwNUI

Thanks!
« Last Edit: December 29, 2020, 22:47 by Gildor » Logged
Gildor
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Re: Army of Two 1 & 2 Errors
« Reply #1 on: April 29, 2015, 15:29 »

I think that'd be faster for you to try XBox360 version instead. I don't have time to work on UModel right now.
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lolwat
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Re: Army of Two 1 & 2 Errors
« Reply #2 on: April 29, 2015, 16:10 »

Thank you for your attention, Gildor.
I'll try to grab a X360 copy.
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Pepsee
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Army of Two
« Reply #3 on: March 06, 2016, 16:41 »

I created a topic on Xentax a few days ago regarding audio clips from Army of Two. After extracting the .xxx files with umodel, I used a bms script to convert the extracted .ps3audio files to .at3. However, the audio clips are really sped up, and can be played in Windows Media Player, but can't be opened in Wavepad or Goldwave.
What bugs me the most though, is the fact that I can't extract the Miami sound files at all. They give me this error message: Trying to allocate 1088045504 bytes
appMalloc:size=1088045504 <- FArray::Empty:1088045504 x 1 <- TArray::SerializeSimple <- UAnimSequence::Serialize <- LoadObject:AnimSequence'08_map_hq_lobby_s.AnimSequence_5', pos=8C576, ver=445/79, game=800D <- UObject::EndLoad <- LoadWholePackage:08_map_hq_lobby_s <- CUmodelApp::ShowPackageUI <- Main:umodel_version=411
.
I uploaded a few samples on dropbox:
https://www.dropbox.com/s/bfuf1i88o6jvkym/Miami%20sounds%20and%20music.zip?dl=0

Please help!!
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Gildor
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Re: Army of Two
« Reply #4 on: March 06, 2016, 16:44 »

Try newer UModel. I've improved PS3 audio support two weeks ago.
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Pepsee
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Re: Army of Two
« Reply #5 on: March 06, 2016, 16:52 »

Thank you very much!
EDIT: Error is still there, sadly Trying to allocate 1088045504 bytes
appMalloc:size=1088045504 <- FArray::Empty:1088045504 x 1 <- TArray::SerializeSimple <- UAnimSequence::Serialize <- LoadObject:AnimSequence'08_map_hq_lobby_s.AnimSequence_5', pos=8C576, ver=445/79, game=800D <- UObject::EndLoad <- LoadWholePackage:08_map_hq_lobby_s <- CUmodelApp::ShowPackageUI <- Main:umodel_version=426

I can't extract it at all
« Last Edit: March 06, 2016, 16:55 by Pepsee » Logged
Gildor
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Re: Army of Two
« Reply #6 on: March 06, 2016, 19:08 »

Disable animation loading. It is not supported (you might see that in compatibility table or in other Army of Two thread).
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Pepsee
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Re: Army of Two
« Reply #7 on: March 07, 2016, 01:00 »

Many thanks   Grin
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PRemBh0i
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Army Of Two Support?
« Reply #8 on: December 29, 2020, 22:36 »

Would UModel be updated in the near future to support Army Of Two's Static mesh Extraction? Because i wanted to take out some models from those games but as UModel can only extract Textures and Skeletal mesh from them, i'm really just stuck. Or is there any other way to obtain some files? Please Gildor if you're reading this can you please Check out Army Of Two whenever you get some time? Pretty please  sad
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Gildor
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Re: Army of Two
« Reply #9 on: December 29, 2020, 22:48 »

There's no plans for doing any UE3 stuff (except upcoming Mass Effect remasters)
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