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Author Topic: Fable Legends  (Read 19360 times)
Gildor
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Re: Fable Legends
« Reply #30 on: July 25, 2020, 10:37 »

I'd prefer not working on abandoned titles, despite I respect the game and Fable team so much.
BTW are Fable pak files openable in UModel? I'm just curious because a few years ago LZ4 compression was a blocker, but it is probably not today. I have "Engine.pak", however it is not compressed, so I can't test my code with this game.
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Mandalorian
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Re: Fable Legends
« Reply #31 on: July 25, 2020, 13:01 »

Umodel open main pak whitout problems (I'm uploading it. It will take hours. probably tomorrow). In Engine.pak it's strange but sometimes I get different results with the same parameters.
https://mega.nz/file/uocGmQpT#GzLODE3_J3EvITSuMqirQgtxGOcr3Pw_JhTP3QeWa0s

Sometimes works and open pak without problems. In cmd show this
Pak C:\Users\pc\Desktop\FableLegends\engine pak/Engine.pak: 10207 files, mount point: "/Engine/", version 3
Found 10207 game files (2 skipped) in 260 folders at path "C:\Users\pc\Desktop\FableLegends\engine pak"
Scanned game directory in 0.0 sec, 324 allocs, 1.09 MBytes serialized in 2 calls.
Scanned packages in 0.0 sec, 4223 allocs, 0.68 MBytes serialized in 174 calls.

Sometimes crash and I get this
appSetRootDirectory:dir=C:\Users\pc\Desktop\FableLegends\engine pak <- Main:umodel_build=1332

And sometimes I get this in cmd
Pak C:\Users\pc\Desktop\FableLegends\engine pak/Engine.pak: 10207 files, mount point: "/Engine/", version 3
Found 10207 game files (3 skipped) in 260 folders at path "C:\Users\pc\Desktop\FableLegends\engine pak"
Scanned game directory in 0.0 sec, 325 allocs, 1.09 MBytes serialized in 2 calls.
Exception in thread 10544: *** ERROR: TArray: index 10207 is out of range (10207)
ExecuteRange <- PoolThreadWorker
« Last Edit: July 25, 2020, 13:04 by Mandalorian » Logged
Gildor
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Re: Fable Legends
« Reply #32 on: July 25, 2020, 14:02 »

As I said, I do have engine.pak. There should be other pak files I think, which weren't openable before.
I've started UModel with engine.pak probably 20 times, and didn't get any crash. I'll try reviewing my code to see where it's probably crashed.
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Gildor
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Re: Fable Legends
« Reply #33 on: July 25, 2020, 17:54 »

Could you please reproduce the following error with recent UModel?
Quote
Exception in thread 10544: *** ERROR: TArray: index 10207 is out of range (10207)
ExecuteRange <- PoolThreadWorker
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Mandalorian
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Re: Fable Legends
« Reply #34 on: July 28, 2020, 21:57 »

Pak from Fable Legends
https://mega.nz/file/SgkhmBZC#omPHA9y9yYwHMZyo_dCqZZkgs7cJFn1ENoKE170ddGE
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Gildor
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Re: Fable Legends
« Reply #35 on: July 28, 2020, 22:01 »

Wow 19Gb ... Sorry to disappoint you, but is there a smaller pak file?
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Mandalorian
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Re: Fable Legends
« Reply #36 on: July 28, 2020, 22:07 »

It's the only pak. Although there are the links to some characters (from this pak) that do not work at the moment

https://mega.nz/file/Xl9FTbKb#9JGTkvdDmVOmFTm6Ua82QT8mswYedV0lLUKZtpSMgIg
https://mega.nz/file/ztkzzJjJ#lYg26VwwfxpXnsJkwADsnyqMGgyOg-hPM38rUTSqCiI

if you need more files to test you just have to ask


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Mandalorian
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Re: Fable Legends
« Reply #37 on: July 28, 2020, 22:16 »

Outside the main pak there are some files inside a folder called GEO uasset. I will post the link later
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Mandalorian
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Re: Fable Legends
« Reply #38 on: July 29, 2020, 00:05 »

GEO uasset
https://mega.nz/file/G00RAK7J#kydaiHZMDXSnYuJ_kxifSj_BBXOWPfgJ4UQEcqbawgI
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lamd321z
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Re: Fable Legends
« Reply #39 on: July 29, 2020, 08:35 »


I checked this out recently for research purposes. Do you happen to know where the sound files are located? I can see a sound folder inside the Legends.Pak but the files inside are all UASSET files around 1kb in size, too small to be sound files.
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Mandalorian
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Re: Fable Legends
« Reply #40 on: July 29, 2020, 10:25 »

Yeah! There is another LegendsAudio.pak file. I will upload it later. Perhaps this will help Gildor to test compatibility.
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lamd321z
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Re: Fable Legends
« Reply #41 on: July 29, 2020, 19:23 »

Yeah! There is another LegendsAudio.pak file. I will upload it later. Perhaps this will help Gildor to test compatibility.

How many PAK files are there for the game? Could you put a link to the entire folder somewhere? That would be appreciated as I have always wanted to have a look at Fable Legends. How did you get this? I thought PAK files on the Xbox One were locked down or something?

If you could get that LegendsAudio.pak up later, that would be great, thanks.
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Mandalorian
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Re: Fable Legends
« Reply #42 on: July 29, 2020, 21:15 »

In paks folder from PC there are only this three paks. Engine.pak, Legends.pak and LegendsAudio.pak. With this it's all uploaded

LegendsAudio.pak
https://mega.nz/file/vhM2CShZ#eAeBUUS_XbXQWB_rNQUCt8wsgkGD7qoQKNs96MamcO4

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Gildor
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Re: Fable Legends
« Reply #43 on: July 31, 2020, 22:38 »

Done. Some screenshots are on twitter (nice image sharing service Smiley)

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Mandalorian
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Re: Fable Legends
« Reply #44 on: August 01, 2020, 01:07 »

Wooooow! awesome Gildor!!!
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