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Author Topic: Fable Legends  (Read 11906 times)
WollieWoltaz
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Re: Fable Legends
« Reply #45 on: August 01, 2020, 15:05 »

@Mandalorian.
Will you please leave the huge 19GB .PAK file on your MEGA? I'm downloading it but i have to wait 5 hours because i've reached my limit within the last 6 hours.

Thanks,
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RedBear
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Re: Fable Legends
« Reply #46 on: August 02, 2020, 05:55 »

I'm downloading it
I can't even start downloading. Archive owner denied access or what?  Embarrassed
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Mandalorian
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Re: Fable Legends
« Reply #47 on: August 02, 2020, 10:49 »

The link is active. Nothing has been changed
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RedBear
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Re: Fable Legends
« Reply #48 on: August 06, 2020, 04:45 »

The link is active. Nothing has been changed
For reasons unknown to me, I couldn't download the pack using my browser.
I installed MEGASync tool and downloaded your pack in 40 minutes.
Thank you so much for sharing your pack.

PS: If anyone needs it, here is a link to the unpacked game files (20,3 GB): https://cloud.mail.ru/public/5GkX/3xVnTMtMH
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AdamMort
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Re: Fable Legends
« Reply #49 on: August 07, 2020, 11:28 »

Hey all, thanks for getting a hold of these files and allowing this game to be "revived" somewhat!

I have a technical question - I'm having trouble with extracting sounds and voicelines from the game. In Umodel, the .uasset files in the main "Legends" pak aren't associated with anything... and if I manually take the sound files out of the "LegendsAudio" pak, they start out as .bnk files, and get converted into tiny, 2-4 second .wem files that aren't labelled!

I've tried opening the uasset files using the correct Umodel version, with "sound" enabled in the GUI, everything, but they just won't export! I only get an "Exported 0/0 files in x seconds" error. Any insight would be greatly appreciated!


* problems.png (12.04 KB, 1077x245 - viewed 79 times.)
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jericho777
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Re: Fable Legends
« Reply #50 on: August 21, 2020, 17:00 »

what version is this ue 4.8?
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Gildor
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Re: Fable Legends
« Reply #51 on: August 21, 2020, 17:35 »

It has special game override, but the engine itself is BASED on UE4.6.
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eschatos
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Re: Fable Legends
« Reply #52 on: August 23, 2020, 21:10 »

In paks folder from PC there are only this three paks. Engine.pak, Legends.pak and LegendsAudio.pak. With this it's all uploaded
(..)

I also have some CB_Map_..., CB_Creature_..., CB_Hero..., CB_Villain..., CB_Other... and CB_NPC..., CB_Blueprints... .pak files there
Those are probably installed from engine.pak.
see attachment


* fable pak.jpg (240.97 KB, 844x798 - viewed 88 times.)
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Mandalorian
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Re: Fable Legends
« Reply #53 on: August 24, 2020, 23:47 »

I guess there were numerous beta phases
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CultOfByron
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Re: Fable Legends
« Reply #54 on: June 18, 2021, 13:24 »

Many thanks for the upload @Mandalorian
There were indeed numerous beta phases right up until the closure of Lionhead Studios in 2016.
I had not attempted to look at the game files for a while but current versions of umodel have enabled me to extract many of the games meshes.  This is a bit of a game changer for me as I attempt to create modders resources for Oblivion and Skyrim. 
Many thanks Gildor for your continued and much appreciated work!
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