Gildor's Forums

Author Topic: Fable Legends  (Read 19374 times)
WollieWoltaz
Full Member
***
Posts: 222


View Profile
Re: Fable Legends
« Reply #45 on: August 01, 2020, 15:05 »

@Mandalorian.
Will you please leave the huge 19GB .PAK file on your MEGA? I'm downloading it but i have to wait 5 hours because i've reached my limit within the last 6 hours.

Thanks,
Logged
RedBear
Full Member
***
Posts: 226


View Profile
Re: Fable Legends
« Reply #46 on: August 02, 2020, 05:55 »

I'm downloading it
I can't even start downloading. Archive owner denied access or what?  Embarrassed
Logged
Mandalorian
Sponsor
Jr. Member
*
Posts: 44



View Profile
Re: Fable Legends
« Reply #47 on: August 02, 2020, 10:49 »

The link is active. Nothing has been changed
Logged
RedBear
Full Member
***
Posts: 226


View Profile
Re: Fable Legends
« Reply #48 on: August 06, 2020, 04:45 »

The link is active. Nothing has been changed
For reasons unknown to me, I couldn't download the pack using my browser.
I installed MEGASync tool and downloaded your pack in 40 minutes.
Thank you so much for sharing your pack.

PS: If anyone needs it, here is a link to the unpacked game files (23,2 GB): https://cloud.mail.ru/public/ViWr/PqBzLFAJD
« Last Edit: July 17, 2023, 18:34 by RedBear » Logged
AdamMort
Sponsor
Newbie
*
Posts: 3


View Profile
Re: Fable Legends
« Reply #49 on: August 07, 2020, 11:28 »

Hey all, thanks for getting a hold of these files and allowing this game to be "revived" somewhat!

I have a technical question - I'm having trouble with extracting sounds and voicelines from the game. In Umodel, the .uasset files in the main "Legends" pak aren't associated with anything... and if I manually take the sound files out of the "LegendsAudio" pak, they start out as .bnk files, and get converted into tiny, 2-4 second .wem files that aren't labelled!

I've tried opening the uasset files using the correct Umodel version, with "sound" enabled in the GUI, everything, but they just won't export! I only get an "Exported 0/0 files in x seconds" error. Any insight would be greatly appreciated!


* problems.png (12.04 KB, 1077x245 - viewed 225 times.)
Logged
jericho777
Newbie
*
Posts: 20


View Profile
Re: Fable Legends
« Reply #50 on: August 21, 2020, 17:00 »

what version is this ue 4.8?
Logged
Gildor
Administrator
Hero Member
*****
Posts: 7971



View Profile WWW
Re: Fable Legends
« Reply #51 on: August 21, 2020, 17:35 »

It has special game override, but the engine itself is BASED on UE4.6.
Logged
eschatos
Newbie
*
Posts: 2


View Profile
Re: Fable Legends
« Reply #52 on: August 23, 2020, 21:10 »

In paks folder from PC there are only this three paks. Engine.pak, Legends.pak and LegendsAudio.pak. With this it's all uploaded
(..)

I also have some CB_Map_..., CB_Creature_..., CB_Hero..., CB_Villain..., CB_Other... and CB_NPC..., CB_Blueprints... .pak files there
Those are probably installed from engine.pak.
see attachment


* fable pak.jpg (240.97 KB, 844x798 - viewed 251 times.)
Logged
Mandalorian
Sponsor
Jr. Member
*
Posts: 44



View Profile
Re: Fable Legends
« Reply #53 on: August 24, 2020, 23:47 »

I guess there were numerous beta phases
Logged
CultOfByron
Newbie
*
Posts: 9


View Profile
Re: Fable Legends
« Reply #54 on: June 18, 2021, 13:24 »

Many thanks for the upload @Mandalorian
There were indeed numerous beta phases right up until the closure of Lionhead Studios in 2016.
I had not attempted to look at the game files for a while but current versions of umodel have enabled me to extract many of the games meshes.  This is a bit of a game changer for me as I attempt to create modders resources for Oblivion and Skyrim. 
Many thanks Gildor for your continued and much appreciated work!
Logged
Alex4550
Newbie
*
Posts: 1


View Profile
Re: Fable Legends
« Reply #55 on: July 16, 2023, 20:38 »

Hi! i am researching the files in fable legends, thank you gigachads that kept them all this time. I was only able to download the main pak file of 19 GB, could you kindly pass the files for the rest of the files if there are any?All the other links lead to file not found, like the audio assets and the engine pak? It would help a lot in preserving what is left of the Lionhead studio.
Logged
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS