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Author Topic: ABZU  (Read 4906 times)
lolwat
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ABZU
« on: August 03, 2016, 08:31 »

http://store.steampowered.com/app/384190/

I can scan, extract skeleton meshes and textures.
Static meshes currently do not work.

Code:
RawArray item size mismatch: expected 2701, serialized 12

SerializeBulkArray <- FPositionVertexBuffer4<< <- FStaticMeshLODModel4<< <- TArray::Serialize:0/4 <- UStaticMesh4::Serialize <- LoadObject:StaticMesh4'Chimaera.Chimaera', pos=FC26, ver=498/4, game=1000D <- UObject::EndLoad <- LoadWholePackage:Chimaera <- CUmodelApp::ShowPackageUI <- Main:umodel_version=457

I have uploaded two samples, in case Gildor wants to take a look.

https://www.dropbox.com/s/p0x7ywip1wabj34/ABZU.rar?dl=0

Thanks!
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Gildor
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Re: ABZU
« Reply #1 on: August 03, 2016, 12:11 »

It seems this game uses modified UE4.11. StaticMesh format is definitely modified (because all other 4.11 games works well).
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esr911
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Re: ABZU
« Reply #2 on: December 28, 2016, 00:17 »

I personally tested the animation, and it works. Some crash but some work.

esr911
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09williamsad
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Re: ABZU
« Reply #3 on: January 02, 2017, 21:42 »

Most of the divers textures are fine but I found that one of them, Diver_D.uasset.

UE Viewer can see the texture with no problem but when exported it is just a tga with only a small part of the texture, other textures do not seem to have this issue.

I have a screenshot of this and the file in question here: https://drive.google.com/drive/folders/0BzwQO3k9H3YhR0tWZkpJTktuUXc?usp=sharing
Too large to upload in this post.

If anyone knows how to resolve this please let me know.
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Loads of assets I have ripped/extracted tinyurl.com/09williamsadLinks
Gildor
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Re: ABZU
« Reply #4 on: January 02, 2017, 22:09 »

I think your viewer can't display texture with tricky alpha channel. Try using different viewer. Try loading texture into FastStone Browser, may be into some editor like Paint.NET. In other words, use other software.
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09williamsad
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Re: ABZU
« Reply #5 on: January 02, 2017, 22:26 »

That resolved it, I guess GIMP and Sage viewer cannot display tga files with alpha channels correctly.
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Gildor
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Re: ABZU
« Reply #6 on: January 02, 2017, 22:33 »

I think this was a CORRECT way of displaying images with alpha channel. However, in games, texture could contain multiple monochrome channels baked into a single texture, including Alpha channel. These textures (channels) could be unrelated to each other, so alpha appears at random texture places, preventing image from showing correctly in image viewer.
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PGlau
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Re: ABZU
« Reply #7 on: July 14, 2017, 22:22 »

Hi and sorry for bump old topics but I would like to know if there is any possibility of fixing the static mesh problem, Thank you very much in advance
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ashashash
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Re: ABZU
« Reply #8 on: August 28, 2017, 10:45 »

Yes, I would also very much like to know if it's possible to fix the static meshes, or if there is another program that can do it (I already tried NinjaRipper, doesn't work). I see it's some time since someone answered this thread, I hope it isn't dead.
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Gildor
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Re: ABZU
« Reply #9 on: August 28, 2017, 10:50 »

I think it is possible to add support for static meshes from ABZU, however I see no point of doing that. The game may be beautiful, but actual asset quality is bad, this is the style of the game.
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PGlau
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Re: ABZU
« Reply #10 on: September 05, 2017, 21:24 »

In fact just the skin quality is bad, the the fish meshes are anatomically perfect, much better than most I've seen, anyway I understand that it should be a lot of work and I respect your decision, thank you very much for everything
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spiritovod
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Re: ABZU
« Reply #11 on: November 14, 2020, 02:23 »

It's probably worth mentioning that they've switched to 4.12 at some point (though compatibility is still the same).
Also, some samples of static meshes for future references, since all links above are already expired: samples
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