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Author Topic: Fortnite  (Read 258151 times)
luke11685
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Re: Fortnite
« Reply #1725 on: March 29, 2021, 16:31 »

There's no Unreal Engine 4.27/Unreal Engine 5(donated probably by CCP,Tencent,People Can Fly and Epic Games-mentioned once by Mega64) released,yet. Instead there's some UE4.26 Chaos below list of UE4 versions on Epic Games(Tencent)Launcher Storefront. I checked this out myself.


* Capture98.PNG (21.24 KB, 525x226 - viewed 247 times.)
« Last Edit: March 29, 2021, 16:57 by luke11685 » Logged
Juso3D
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Re: Fortnite
« Reply #1726 on: April 01, 2021, 11:15 »

Use UE4.27 in uModel....
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luke11685
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Re: Fortnite
« Reply #1727 on: April 01, 2021, 13:31 »

Not Unreal Engine 4 version selector?
https://cdn.discordapp.com/attachments/532885590451027968/826756599364059146/Capture101.PNG
https://cdn.discordapp.com/attachments/532885590451027968/826756602627358720/Capture100.PNG
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Gildor
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Re: Fortnite
« Reply #1728 on: April 01, 2021, 13:33 »

Man, please watch UModel tutorial videos before asking questions like you did!
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luke11685
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Re: Fortnite
« Reply #1729 on: April 01, 2021, 13:37 »

Oh okay.
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PlanK69
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Re: Fortnite
« Reply #1730 on: May 18, 2021, 13:38 »

@Gildor, I just wanna say that I find the sound extraction feature of the software very useful... it's literally the only thing I use the software for actually. So that's my vote. Thanks for your work
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InFuseD
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Re: Fortnite
« Reply #1731 on: June 14, 2021, 01:26 »

ive been trying to export diamond hanz backpack on /Game/Accessories/FORT_Backpacks/Backpack_MED_Day_Trader
but im getting unversioned error even using ue4.27, someone know how to avoid this ?


... And yes the umodel is updated
« Last Edit: June 14, 2021, 01:28 by InFuseD » Logged
Juso3D
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Re: Fortnite
« Reply #1732 on: June 14, 2021, 09:43 »

It seems like all Static Meshes are broken at this stage.
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core-i
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Re: Fortnite
« Reply #1733 on: June 23, 2021, 17:32 »

Hi,
I need some help, please.
I want to export "Female Splash Specialist" model and textures. I exported body, head models and textures but head is no hair??!!
I looked every paks folder, google etc. but I didn't find anywhere. Smiley
Do you help me where I can find it.
Thanks.



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« Last Edit: June 23, 2021, 17:35 by core-i » Logged
Harry123
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Re: Fortnite
« Reply #1734 on: June 27, 2021, 08:07 »

I get:


USkeletalMesh4::ConvertMesh <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'F_MED_Blackwidow_Body.F_MED_Blackwidow_Body', pos=34496, ver=522/0, game=ue4.26 <- UObject::EndLoad <- LoadWholePackage: /Game/Characters/Player/Female/Medium/Bodies/F_MED_Blackwidow/Meshes/F_MED_Blackwidow_Body.uasset <- ExportPackages <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1556

when trying to export a mesh.
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Juso3D
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Re: Fortnite
« Reply #1735 on: June 27, 2021, 11:32 »

Hi,
I need some help, please.
I want to export "Female Splash Specialist" model and textures. I exported body, head models and textures but head is no hair??!!
I looked every paks folder, google etc. but I didn't find anywhere. Smiley
Do you help me where I can find it.
Thanks.



Check for Faceacc for some hair meshes.

F_MED_Bunny_Fashion_PER_Faceacc



I get:


USkeletalMesh4::ConvertMesh <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'F_MED_Blackwidow_Body.F_MED_Blackwidow_Body', pos=34496, ver=522/0, game=ue4.26 <- UObject::EndLoad <- LoadWholePackage: /Game/Characters/Player/Female/Medium/Bodies/F_MED_Blackwidow/Meshes/F_MED_Blackwidow_Body.uasset <- ExportPackages <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1556

when trying to export a mesh.

Fortnite uses UE4.27
« Last Edit: June 27, 2021, 12:25 by Blenux » Logged

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Harry123
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Re: Fortnite
« Reply #1736 on: June 28, 2021, 07:31 »

Thanks @Blenux
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spiritovod
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Re: Fortnite
« Reply #1737 on: July 04, 2021, 17:09 »

Here is specific umodel build with temporary fix for static meshes (link) - use 4.27 override option.

Update: Apparently, it also fixes some animations.

Update 2: It's better to disable animations at umodel startup window, because a lot of them are using ACL compression now, which is not supported in umodel yet. For animations use latest Fmodel version.


* Clipboard10.jpg (142.92 KB, 2539x1232 - viewed 110 times.)
« Last Edit: September 30, 2021, 18:00 by spiritovod » Logged
Имечко
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Re: Fortnite
« Reply #1738 on: July 07, 2021, 16:25 »

Here is specific umodel build with temporary fix for static meshes (link) - use 4.27 override option.
It's not work for me (including your tree from the screenshot). Did it work for someone?
« Last Edit: July 07, 2021, 16:31 by Имечко » Logged
nanojin
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Issue - Memory Allocation Error
« Reply #1739 on: July 10, 2021, 19:58 »

Hello,

So I tried posting over on github about an issue I believed to be fairly technical. I did not expect the issue to be immediately swatted down.

Anyway, I am posting here to (hopefully) alleviate further moderation. Though, I still believe the issue is technical and deserves some introspection, however brief.

Link to the closed issue: https://github.com/gildor2/UEViewer/issues/229

I have continued to work the original angle which prompted raising the issue, which is likely just one of many, and I believe a pattern has emerged where I think someone with a deeper level of knowledge can understand or to help explain.

Assets that seem to feature "facial" animations or "poses" or something to that tune seem to throw bad memory allocation errors.
Additionally, "sounds" seem to raise a varied sort of issues as well.
Also, an idea that comes to mind would be some sort of functionality that detects and skips errors? Is it possible?


So far I have tested these assets, the errors arising in order:

Code:
/Game/Animation/Game/MainPlayer/Emotes/BreakfastCoffeeDance/Emote_BreakfastCoffeeDance_CMM.uasset
/Game/Characters/Player/Female/Medium/Heads/F_MED_Faux_Head/Meshes/Female_Medium_Faux_Head_Facial_Poses.uasset
/Game/Characters/Player/Female/Medium/Bodies/F_MED_Lady_Atlantis/Meshes/Parts/Female_Medium_Lady_Atlantis_Head_Facial_Poses.uasset


And this asset, in the effort to extract a specific emote and sound:
The error: "Unversioned properties problem"

Code:
/Game/Athena/Sounds/Weapons/Pickaxes/AssembleR/PickAxe_Assemble_R_Impact_01.uasset
/Game/Athena/Sounds/Emotes/Breakfast_Coffee/Emote_Breakfast_Coffee_Loop.uasset

If this is a common issue, my apologies!

My most recent error:

Code:
Memory: bad allocation size -40265352 bytes
appMalloc: size=-40265352 (total=158 Mbytes) <- FArray::Empty: 1073182583 x 72 <- HandleTArray <- CTypeInfo::SerializeUnversionedProperties4: Type=UAnimSequence4 <- UObject::Serialize <- UAnimSequenceBase::Serialize <- UAnimSequence4::Serialize <- LoadObject: AnimSequence4'Female_Medium_Lady_Atlantis_Head_Facial_Poses.Female_Medium_Lady_Atlantis_Head_Facial_Poses', pos=991, ver=523/0, game=ue4.27 <- UObject::EndLoad <- LoadWholePackage: /Game/Characters/Player/Female/Medium/Bodies/F_MED_Lady_Atlantis/Meshes/Parts/Female_Medium_Lady_Atlantis_Head_Facial_Poses.uasset <- ExportPackages <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1562

I am actively researching the issue, as it is new to me, and it seems that people who ask questions aren't exactly welcomed here so I'll tread carefully. Additionally there seems to be an extensive amount of ground to cover (and to learn) as the scope of UE Viewer covers an extensive number of games, and so to claim the issue is specific to Fortnite would ultimately be unfair.

However, in saying this, figuring out exactly what has gone wrong or whether the issue is due to bad configuration (my fault), improper program settings (my fault), unresolved/unsupported/unplanned features (program-specific), or just bugs (unlikely), requires an extensive amount of specialized knowledge that isn't easily resolved or simply knowable. This is especially true when Fortnite receives a major update, such as the recent new season, as that can raise a ton of unknown issues and reduces compatibility.

Just know that this one does not seek to intellectually harm anyone due to their ignorance of the subject matter.

--

- Yours truly,
- A student of computer science
« Last Edit: July 10, 2021, 20:07 by nanojin » Logged
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