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Author Topic: Transformers War for Cybertron  (Read 33513 times)
Gildor
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« Reply #15 on: July 01, 2010, 22:29 »

My local builds of extractor and decompressor are already supports Transformers.
Umodel's progress is - package, texture, static mesh. Remaining skeletal mesh and animations.
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zardalu
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« Reply #16 on: July 01, 2010, 22:51 »

My local builds of extractor and decompressor are already supports Transformers.
Umodel's progress is - package, texture, static mesh. Remaining skeletal mesh and animations.
Awesome news! I am really looking forward to full umodel support for this game.  I have added my name to facebook just for that, and will be donating  Smiley
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Dtmech
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« Reply #17 on: July 01, 2010, 23:02 »

My local builds of extractor and decompressor are already supports Transformers.
Umodel's progress is - package, texture, static mesh. Remaining skeletal mesh and animations.
Awesome news! I am really looking forward to full umodel support for this game.  I have added my name to facebook just for that, and will be donating  Smiley

Agree'd.
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NexusElite
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« Reply #18 on: July 02, 2010, 03:27 »

My local builds of extractor and decompressor are already supports Transformers.
Umodel's progress is - package, texture, static mesh. Remaining skeletal mesh and animations.
Cool
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Gildor
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« Reply #19 on: July 02, 2010, 22:19 »

http://www.facebook.com/photo.php?pid=400654&id=138478386167196
Progress: SkeletalMesh support.
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Dtmech
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« Reply #20 on: July 02, 2010, 23:10 »



I LOVE YOU!
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NexusElite
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« Reply #21 on: July 04, 2010, 00:21 »

Nice job  Tongue
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Gildor
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« Reply #22 on: July 04, 2010, 00:57 »

I've stuck with animations. Transformers' programmers have significantly modified Unreal Engine, and these modifications affects animation system too. I've spent a few hours researching Transformers animation system without major progress. I'll check it in a near future again, but I cannot promise success.
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NexusElite
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« Reply #23 on: July 04, 2010, 04:48 »

So animation is needed for the other to work?
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zardalu
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« Reply #24 on: July 04, 2010, 05:24 »

I've stuck with animations. Transformers' programmers have significantly modified Unreal Engine, and these modifications affects animation system too. I've spent a few hours researching Transformers animation system without major progress. I'll check it in a near future again, but I cannot promise success.

I would be very happy with only texture, static, and skeletal mesh support for now
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NexusElite
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« Reply #25 on: July 04, 2010, 06:07 »

Aye i agree. Unless it really needed tho  Sad
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Gildor
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« Reply #26 on: July 04, 2010, 12:24 »

Anyway I'll try to support animations. I will release umodel when it will be done + when facebook's page will get 25 "people like this" Wink (currently only 17!)
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NexusElite
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« Reply #27 on: July 05, 2010, 03:01 »

Now 25  Cool
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Dtmech
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« Reply #28 on: July 05, 2010, 08:24 »

Now 25  Cool



 Shocked excited.
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Gildor
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« Reply #29 on: July 05, 2010, 10:40 »

Thank you!
Now Facebook page has address
http://www.facebook.com/unreal.model.viewer
http://www.facebook.com/ue.viewer
(umodel name is busy)

I have uploaded umodel, extractor and decompressor with Transformers support. Animations are not yet supported (still have no free time to check this).
« Last Edit: February 29, 2012, 11:21 by gildor » Logged
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