|
 |
Re: Transformers War for Cybertron
« Reply #15 on: July 01, 2010, 22:29 » |
|
My local builds of extractor and decompressor are already supports Transformers. Umodel's progress is - package, texture, static mesh. Remaining skeletal mesh and animations.
|
|
|
|
|
Logged
|
|
|
|
zardalu
Gold Sponsor Full Member   
Posts: 122
|
 |
Re: Transformers War for Cybertron
« Reply #16 on: July 01, 2010, 22:51 » |
|
My local builds of extractor and decompressor are already supports Transformers. Umodel's progress is - package, texture, static mesh. Remaining skeletal mesh and animations.
Awesome news! I am really looking forward to full umodel support for this game. I have added my name to facebook just for that, and will be donating 
|
|
|
|
|
Logged
|
|
|
|
|
|
 |
Re: Transformers War for Cybertron
« Reply #17 on: July 01, 2010, 23:02 » |
|
My local builds of extractor and decompressor are already supports Transformers. Umodel's progress is - package, texture, static mesh. Remaining skeletal mesh and animations.
Awesome news! I am really looking forward to full umodel support for this game. I have added my name to facebook just for that, and will be donating  Agree'd.
|
|
|
|
|
Logged
|
|
|
|
|
 |
Re: Transformers War for Cybertron
« Reply #18 on: July 02, 2010, 03:27 » |
|
My local builds of extractor and decompressor are already supports Transformers. Umodel's progress is - package, texture, static mesh. Remaining skeletal mesh and animations.

|
|
|
|
|
Logged
|
|
|
|
|
 |
Re: Transformers War for Cybertron
« Reply #19 on: July 02, 2010, 22:19 » |
|
|
|
|
|
|
Logged
|
|
|
|
|
|
 |
Re: Transformers War for Cybertron
« Reply #20 on: July 02, 2010, 23:10 » |
|
|
|
|
|
|
Logged
|
|
|
|
|
 |
Re: Transformers War for Cybertron
« Reply #21 on: July 04, 2010, 00:21 » |
|
Nice job 
|
|
|
|
|
Logged
|
|
|
|
|
 |
Re: Transformers War for Cybertron
« Reply #22 on: July 04, 2010, 00:57 » |
|
I've stuck with animations. Transformers' programmers have significantly modified Unreal Engine, and these modifications affects animation system too. I've spent a few hours researching Transformers animation system without major progress. I'll check it in a near future again, but I cannot promise success.
|
|
|
|
|
Logged
|
|
|
|
|
 |
Re: Transformers War for Cybertron
« Reply #23 on: July 04, 2010, 04:48 » |
|
So animation is needed for the other to work?
|
|
|
|
|
Logged
|
|
|
|
zardalu
Gold Sponsor Full Member   
Posts: 122
|
 |
Re: Transformers War for Cybertron
« Reply #24 on: July 04, 2010, 05:24 » |
|
I've stuck with animations. Transformers' programmers have significantly modified Unreal Engine, and these modifications affects animation system too. I've spent a few hours researching Transformers animation system without major progress. I'll check it in a near future again, but I cannot promise success.
I would be very happy with only texture, static, and skeletal mesh support for now
|
|
|
|
|
Logged
|
|
|
|
|
 |
Re: Transformers War for Cybertron
« Reply #25 on: July 04, 2010, 06:07 » |
|
Aye i agree. Unless it really needed tho 
|
|
|
|
|
Logged
|
|
|
|
|
 |
Re: Transformers War for Cybertron
« Reply #26 on: July 04, 2010, 12:24 » |
|
Anyway I'll try to support animations. I will release umodel when it will be done + when facebook's page will get 25 "people like this"  (currently only 17!)
|
|
|
|
|
Logged
|
|
|
|
|
 |
Re: Transformers War for Cybertron
« Reply #27 on: July 05, 2010, 03:01 » |
|
Now 25 
|
|
|
|
|
Logged
|
|
|
|
|
|
 |
Re: Transformers War for Cybertron
« Reply #28 on: July 05, 2010, 08:24 » |
|
Now 25   excited.
|
|
|
|
|
Logged
|
|
|
|
|
 |
Re: Transformers War for Cybertron
« Reply #29 on: July 05, 2010, 10:40 » |
|
Thank you! Now Facebook page has address http://www.facebook.com/unreal.model.viewerhttp://www.facebook.com/ue.viewer(umodel name is busy) I have uploaded umodel, extractor and decompressor with Transformers support. Animations are not yet supported (still have no free time to check this).
|
|
|
|
« Last Edit: February 29, 2012, 11:21 by gildor »
|
Logged
|
|
|
|
|