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Author Topic: Ascendant One  (Read 3306 times)
Kaao
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Ascendant One
« on: September 17, 2018, 23:45 »

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Memory: bad allocation size 1560594332 bytes
appMalloc:size=1560594332 (total=5 Mbytes) <- FArray::Empty:-585778355 x 12 <- SerializePackageFileSummary4 <- FPackageFileSummary<<:Ver=0/0 <- UnPackage::UnPackage:/AscendantOne/Content/Character/PC/Athena/Mesh/default_mesh/athena_body_SkelMesh.uasset, ver=508/0, game=ue4.14 <- UnPackage::LoadPackage:/AscendantOne/Content/Character/PC/Athena/Mesh/default_mesh/athena_body_SkelMesh.uasset <- CUmodelApp::ShowPackageUI <- Main:umodel_build=874

It doesn't extract any package, tried all versions. if someone can take a look here's a sample: https://www46.zippyshare.com/v/ySbyOcKc/file.html
Thanks!
« Last Edit: August 20, 2019, 18:09 by Gildor » Logged
WollieWoltaz
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Re: Ascendant one
« Reply #1 on: September 18, 2018, 00:05 »

Same here. Are you willing to take a look gildor?
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Gildor
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Re: Ascendant one
« Reply #2 on: September 18, 2018, 08:02 »

Same here. Are you willing to take a look gildor?
Nope. Another one Asian game. If it won't work, it won't work.
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RedBear
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Re: Ascendant one
« Reply #3 on: September 18, 2018, 10:48 »

Quote from: Gildor
Nope. Another one Asian game. If it won't work, it won't work.
It is indeed sad to hear, because the game models look simply gorgeous. Sad
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WollieWoltaz
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Re: Ascendant one
« Reply #4 on: September 18, 2018, 11:43 »

Indeed. They look as good or maybe even better as the paragon characters.
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oyear
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Re: Ascendant one
« Reply #5 on: September 26, 2018, 05:59 »

Anyway, you can get all textures with this mode.

« Last Edit: September 26, 2018, 06:07 by oyear » Logged
chrrox
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AscendantOne
« Reply #6 on: October 17, 2018, 03:51 »

not encrypted
bin folder
https://www.sendspace.com/file/krjy6t
sample pak
https://www.sendspace.com/delete/ybvm9g/7a469d31e9c3b05a78d5a7be2f0ba986


Quote
Found 391 game files (0 skipped) at path "D:\Nexon\AscendantOne\AscendantOne\Content\Paks\Ares_files"
Loading package: Mesh/default_mesh/ares_body_SkelMesh.uasset Ver: 516/0 Engine: 0 [Unversioned] Names: 340 Exports: 3 Imports: 17 Game: 1000140
Loaded in 0 sec, 4 allocs, 0.00 MBytes serialized in 0 calls.
Loading SkeletalMesh4 ares_body_SkelMesh from package Mesh/default_mesh/ares_body_SkelMesh.uasset
Loading package: Mesh/default_mesh/ares_basebody_Skeleton.uasset Ver: 516/0 Engine: 0 [Unversioned] Names: 340 Exports: 31 Imports: 3 Game: 1000140
WARNING: ArrayProperty "FSkeletalMeshLODInfo::BonesToRemove" was not found
WARNING: ObjectProperty "FSkeletalMeshLODInfo::BakePose" was not found
WARNING: StrProperty "FSkeletalMeshLODInfo::SourceImportFilename" was not found
WARNING: BoolProperty "FSkeletalMeshLODInfo::bHasPerLODVertexColors" was not found
WARNING: ArrayProperty "FSkeletalMeshLODInfo::BonesToRemove" was not found
WARNING: ObjectProperty "FSkeletalMeshLODInfo::BakePose" was not found
WARNING: StrProperty "FSkeletalMeshLODInfo::SourceImportFilename" was not found
WARNING: BoolProperty "FSkeletalMeshLODInfo::bHasPerLODVertexColors" was not found
WARNING: ArrayProperty "USkeletalMesh4::MorphTargets" was not found
Loading package: Material/MI_Ares_Basebody_Fury.uasset Ver: 516/0 Engine: 0 [Unversioned] Names: 202 Exports: 1 Imports: 32 Game: 1000140
Loading package: Material/Mat_AresFur_Masked.uasset Ver: 516/0 Engine: 0 [Unversioned] Names: 225 Exports: 1 Imports: 8 Game: 1000140
Loading package: Material/MI_Ares_Eye_Fury.uasset Ver: 516/0 Engine: 0 [Unversioned] Names: 109 Exports: 1 Imports: 14 Game: 1000140
Loading package: Material/Mat_AresBeard_Masked.uasset Ver: 516/0 Engine: 0 [Unversioned] Names: 232 Exports: 1 Imports: 14 Game: 1000140
Loading package: Material/MI_Ares_Face_Fury.uasset Ver: 516/0 Engine: 0 [Unversioned] Names: 117 Exports: 1 Imports: 22 Game: 1000140
Loading package: Material/MI_Ares_Tooth_Fury.uasset Ver: 516/0 Engine: 0 [Unversioned] Names: 100 Exports: 1 Imports: 14 Game: 1000140
******** Loading object SkeletalMesh4'ares_body_SkelMesh.ares_body_SkelMesh' ********
*** ERROR: assertion failed: LODModels.Num() == LODInfo.Num()

USkeletalMesh4::ConvertMesh <- USkeletalMesh4::Serialize <- LoadObject:SkeletalMesh4'ares_body_SkelMesh.ares_body_SkelMesh', pos=133341, ver=516/0 (unversioned), game=ue4.20 <- UObject::EndLoad <- CUmodelApp::ShowPackageUI <- Main:umodel_build=882
« Last Edit: October 17, 2018, 04:45 by Blenux » Logged
san
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Re: Ascendant one
« Reply #7 on: August 20, 2019, 17:24 »

Saw some models from this game on DeviantArt. So is this game now supported?
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Gildor
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Re: Ascendant one
« Reply #8 on: August 20, 2019, 17:35 »

Not with UModel, unless game changed data formats in "compatible direction".
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san
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Re: Ascendant one
« Reply #9 on: August 20, 2019, 19:27 »

Not with UModel, unless game changed data formats in "compatible direction".
Cool. Will check around in the forums then :-)
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Gildor
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Re: Ascendant One
« Reply #10 on: August 20, 2019, 19:32 »

I've spent 2 hours trying making this game working. No success - there are some changes in SkeletalMesh which aren't understandable without digging deep into game's executable file.
Regarding ripped models, there's some "third-party" ripper in Russian thread (see last post on the first page):
https://www.gildor.org/smf/index.php/topic,6741.msg33515.html#msg33515
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Gildor
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Re: Ascendant One
« Reply #11 on: August 23, 2019, 18:10 »

Update ...

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qaz1973825
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Re: Ascendant One
« Reply #12 on: December 01, 2019, 09:28 »

The development of this Game has been terminated. Can anyone provide a complete pak?
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gorodork
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Re: Ascendant One
« Reply #13 on: December 01, 2019, 16:46 »

The development of this Game has been terminated. Can anyone provide a complete pak?

You can download all the game versions here: https://archive.org/details/AscendantOne
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RedBear
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Re: Ascendant One
« Reply #14 on: December 01, 2019, 21:04 »

The development of this Game has been terminated. Can anyone provide a complete pak?
You can download the client version 1.10.01 from here (thanks to xArhattx for that): https://yadi.sk/d/bb-tVM1CeMtTRQ
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