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Author Topic: Insurgency: Sandstorm  (Read 555 times)
EnDelta
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« on: December 18, 2018, 18:17 »

Hi everyLynx
       
       I have trouble. UE Viewer working with that game well, except wwise sounds. That question was in forum thread, but i got another problem. QuickBMS with UT4 script didn't works anymore - NWI changed AES with game realise and i cant scan the exe file to find it, because Easy Anticheat blocked any ejections to the application.
       HOW CAN I EXTRACT PAK FILES ANOTHER WAY?

upd: I got it. Wwise sounds using not default UE4 sound architecture. All that I need now it's wwise converter (https://github.com/Vextil/Wwise-Unpacker) and find "WwiseAudio" foulder
« Last Edit: December 18, 2018, 19:30 by EnDelta » Logged
esreveR
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« Reply #1 on: June 24, 2019, 05:49 »

I saw on the compat table this game was supported but I do not see it in any list from 1-4 unless its 4.10-4.22. Or if I needed to enter a certain command line for it to load its contents.
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Blenux
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« Reply #2 on: June 24, 2019, 06:23 »

It's on UE4.22 (most likely engine upgrade during a patch), but GHFear has looked at it and has some weird encryption format, I've also tried it in uModel and some assets load and dont ask for aes, but then the next model or file will.
« Last Edit: June 24, 2019, 06:28 by Blenux » Logged

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esreveR
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« Reply #3 on: June 24, 2019, 08:06 »

Yeah it just got another update over the weekend so I assume that is probably why. Unsure if I tried 4.22 though so will try again here in a minute.
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Blenux
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« Reply #4 on: June 24, 2019, 11:55 »

If one removes the following paks:

pakchunk0-WindowsClient_0_P.pak (63mb)
pakchunk1-WindowsClient_0_P.pak (596mb)

both of these ask for a AES key, while these paks:

pakchunk7optional-WindowsClient.pak (8mb)
pakchunk7optional-WindowsClient_0_P.pak (1kb)

has unknown file format, but not much in them, so we have pretty much 99% files just not that remaining 2 which probably holds textures for some of the meshes (or even sm/sk meshes), strange these are only ones encrypted.

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