Hi !
I'm posting because I have some issues trying to export the weapons sounds for insurgency sandstorm.
I unpacked the "pakchunk0-WindowsClient.pak" with quickbms.
I found 2 things, first with UModel I saw the "Audio" folder, but inside there's only 1ko uasset files, nothing extracted from them.
After looking the game folders, I saw an "WwiseAudio" folder, inside, a lot of WEM and BNK files.
I found some files called "Weapon_XXX.bnk" so those have the weapons sounds. I downloaded "Wwise-Unpacker" and extracted the sounds files and it worked more or less.
Because, first I don't have the files names, only numbers (1.ogg, 2.ogg, 241.ogg etc) and those files is only 1 or 2 sec, it's not really usable.
So I looked into the txt and XML files inside the "WwiseAudio" folder, and this is interesting. I found some text looking like that :
Name="Play_vhs2_foley_mag_release" ObjectPath="\Events\Default Work Unit\Sandstorm\Firearms\AssaultRifles\VHS2\Handling\Play_vhs2_foley_mag_release"
Name="Play_vhs2_foley_fire_select" ObjectPath="\Events\Default Work Unit\Sandstorm\Firearms\AssaultRifles\VHS2\Handling\Play_vhs2_foley_fire_select"
Name="Play_VHS2_suppressed" ObjectPath="\Events\Default Work Unit\Sandstorm\Firearms\AssaultRifles\VHS2\Play_VHS2_suppressed"
Those kind of paths "Sandstorm\Firearms\AssaultRifles" are located into the Audio folders (1ko files folder).
So, I'm pretty sure the sounds are "mixed" in unreal and I think the 1ko uasset files from the Audio folder is used to mix those sounds into one single file in game.
Now, is there any way to extract the final sound ?
I saw some mods for other games using Sandstorm's sounds so I think there's a way, but the audio files I got from Wwise unpacker are really short and I can't use them at all, it's not usable.
I hope you can help me with this challenge
Thank you