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Author Topic: [UE4] Apex Legends Mobile  (Read 618 times)
yuehen
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[UE4] Apex Legends Mobile
« on: April 28, 2021, 13:57 »

Working : UE 4.23
Use Specufic Umodel Build : https://www.gildor.org/smf/index.php/topic,7112.msg39240.html#msg39240
SkeletonMesh : OK
StaticMesh : Unsupport
Animation : Ok
Texture : Ok
Android:https://www.mediafire.com/file/9vslqezqs2heq79/Apex_Legends_Mobile.zip/file
« Last Edit: June 25, 2021, 12:49 by Gildor » Logged
spiritovod
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Re: [UE4]Apex Legends Mobile
« Reply #1 on: June 15, 2021, 16:38 »

Here is specific umodel build for static meshes (link) - no special override is required, simply choose proper engine version. It works with all supported assets, since fix for skeletal meshes is also implemented here.


* Clipboard10.jpg (130.34 KB, 2540x1231 - viewed 145 times.)
« Last Edit: June 15, 2021, 16:42 by spiritovod » Logged
Awesome
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Re: [UE4]Apex Legends Mobile
« Reply #2 on: June 19, 2021, 14:28 »

Here is specific umodel build for static meshes (link) - no special override is required, simply choose proper engine version. It works with all supported assets, since fix for skeletal meshes is also implemented here.

cant export animations, any solution?

Code:
GetPrimaryAnimObject <- ExportObject: Skeleton'SK_Hero_Base_Skeleton' <- ExportObject: SkeletalMesh4'SK_Hero_Medium_Mirage_A100_TPP' <- UIMenuItem::HandleCommand <- UIMenuItem::HandleCommand <- CUmodelApp::WndProc <- VisualizerLoop <- Main: umodel_build=1544 based
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spiritovod
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Re: [UE4]Apex Legends Mobile
« Reply #3 on: June 19, 2021, 14:54 »

@Awesome: It seems they've started to use ACL compression for animations in latest game version. You can take a look at akderebur's tool for such animations here, it may work for this game as well - but it's better to find older game version with standard animation format, which is supported in umodel.
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Awesome
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Re: [UE4]Apex Legends Mobile
« Reply #4 on: June 25, 2021, 12:30 »

Working : UE 4.23
Use Specufic Umodel Build : https://www.gildor.org/smf/index.php/topic,7112.msg39240.html#msg39240
SkeletonMesh : OK
StaticMesh : Unsupport
Animation : Ok
Texture : Ok
Android:https://www.mediafire.com/file/9vslqezqs2heq79/Apex_Legends_Mobile.zip/file

i've download the game from this link again but same error occures!
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Awesome
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Re: [UE4]Apex Legends Mobile
« Reply #5 on: July 04, 2021, 21:59 »

@Awesome: It seems they've started to use ACL compression for animations in latest game version. You can take a look at akderebur's tool for such animations here, it may work for this game as well - but it's better to find older game version with standard animation format, which is supported in umodel.

What version i must download?
have you any link for older versions?

Why the animations play in UE Viewer but not exportable?
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spiritovod
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Re: [UE4] Apex Legends Mobile
« Reply #6 on: July 04, 2021, 23:42 »

@Awesome: I can't reproduce the issue, and the mentioned mesh can be exported just fine with all linked animations to both psa and gltf formats with the specific build from second post - even in latest versions, where some animations are using non-supported ACL compression, they're simply being ignored upon export. You can try usual specific build, mentioned in the first post, it supports skeletal meshes as well and based on different umodel version. Also, instead of exporting all linked animations, try to append a single animation manually and export mesh with it - maybe it will make some difference.

As for where to find older game versions, please use google, this is not file sharing forum to request stuff like that.
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babymammoth
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Re: [UE4] Apex Legends Mobile
« Reply #7 on: July 30, 2021, 12:39 »

there's ~3000 animations in this .pak but it's only loading 167 of them (the third person anims) - are the rest of the anims compressed with ACL, or is there a reason they're not loading?

Code:
Loading AnimSequence4 A_Wingman_Stand_To_Onehand_ADD_FPP from package /Game/Art/Animation/Weapon/Pistol/Wingman/FPP/Stand/A_Wingman_Stand_To_Onehand_ADD_FPP.uasset
BoolProperty: unknown UAnimSequence4 bDisableRetargeting

edit: it looks like they are compressed with ACL... @spiritovod or @yuehen do you know for a fact that older versions didnt use ACL?
« Last Edit: July 30, 2021, 13:50 by babymammoth » Logged
spiritovod
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Re: [UE4] Apex Legends Mobile
« Reply #8 on: July 30, 2021, 20:26 »

@babymammoth: I can't guarantee that the game didn't use ACL at all, but if I remember correctly in the initial version, which was previously provided in the first post, you could load more animations in the umodel. Can't tell though, maybe it was beta version or some kind of preliminary release.
Anyway, even though it's not as convenient as umodel for batch operations, there is third-party tool for such animations (for more info read here).
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babymammoth
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Re: [UE4] Apex Legends Mobile
« Reply #9 on: July 31, 2021, 01:09 »

thanks for linking that tool - it's a great thing to have in the meantime... it just produces "dirty" results. i think once gildor implements ACL support in umodel it'll be awesome.
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