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Author Topic: [Help] Sepiroth 2 UnrealEngine 3  (Read 2274 times)
CriticalError
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« on: September 12, 2011, 01:26 »

Hello Gildor again and sorry for disturb you, but well today I trying imporing 1 PSK exported with UMODEL of this game based in UnrealEngine 3 but I got this error in 3D Studio Max

FATAL ERROR: -- Runtime error: array index must be positive number, got: 0

any idea? thanks a lot and hope can give me a hand.

Here I upload sample of file.



http://www.mediafire.com/?iniq9zp42gm89g7
« Last Edit: September 12, 2011, 01:28 by CriticalError » Logged
Gildor
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« Reply #1 on: September 12, 2011, 01:34 »

Mesh mixing were developed to allow loading of combined skeletal models (like multi-part character meshes) into 3ds Max. It should work correctly only for meshes which has the same skeleton.
On your screenshot I see 2 weapon meshes - usually weapons are static meshes and combine operation result is unpredictable (I did not made any code to handle such situation).
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CriticalError
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« Reply #2 on: September 12, 2011, 02:02 »

ok thanks a lot for quick reply, I try found help out, again thanks a lot and take care.
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