Gildor's Forums

Author Topic: [Help] Sepiroth 2 UnrealEngine 3  (Read 2279 times)
CriticalError
Full Member
***
Posts: 172



View Profile
[Help] Sepiroth 2 UnrealEngine 3
« on: September 12, 2011, 01:26 »

Hello Gildor again and sorry for disturb you, but well today I trying imporing 1 PSK exported with UMODEL of this game based in UnrealEngine 3 but I got this error in 3D Studio Max

FATAL ERROR: -- Runtime error: array index must be positive number, got: 0

any idea? thanks a lot and hope can give me a hand.

Here I upload sample of file.



http://www.mediafire.com/?iniq9zp42gm89g7
« Last Edit: September 12, 2011, 01:28 by CriticalError » Logged
Gildor
Administrator
Hero Member
*****
Posts: 7973



View Profile WWW
Re: [Help] Sepiroth 2 UnrealEngine 3
« Reply #1 on: September 12, 2011, 01:34 »

Mesh mixing were developed to allow loading of combined skeletal models (like multi-part character meshes) into 3ds Max. It should work correctly only for meshes which has the same skeleton.
On your screenshot I see 2 weapon meshes - usually weapons are static meshes and combine operation result is unpredictable (I did not made any code to handle such situation).
Logged
CriticalError
Full Member
***
Posts: 172



View Profile
Re: [Help] Sepiroth 2 UnrealEngine 3
« Reply #2 on: September 12, 2011, 02:02 »

ok thanks a lot for quick reply, I try found help out, again thanks a lot and take care.
Logged
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS