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Author Topic: Blacklight: Retribution  (Read 34969 times)
ReDsKiN
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« Reply #15 on: March 05, 2012, 14:26 »

Found upk's in the DLC folder:
Blacklight Retribution OB\Blacklight Retribution\Live\FoxGame\DLC\PCConsole

Haven't found a skeletal mesh of the mech unit though, just a static in the training level (unless I'm mistaken)
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Marlwolf
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« Reply #16 on: March 16, 2012, 00:20 »

Found upk's in the DLC folder:
Blacklight Retribution OB\Blacklight Retribution\Live\FoxGame\DLC\PCConsole

Haven't found a skeletal mesh of the mech unit though, just a static in the training level (unless I'm mistaken)

Cheers.
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Gazyi
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« Reply #17 on: April 15, 2015, 15:48 »

"New" russian version of BLR have all PS4 stuff (probably because it's just PS4 port). Meshes can be correctly exported, but textures use "redux" system,so I can't export them. Is it even possible?
I also tried Tribes textures tool but it didn't work at all.
« Last Edit: April 15, 2015, 15:57 by Gazyi » Logged
Gazyi
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« Reply #18 on: July 31, 2015, 12:34 »

I can't understand how UModel finds texture.cache.hdr.rtc. I copied it in both game root and CookedPCConsole but it still says "unable to find texture.cache.hdr.rtc".
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Gildor
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« Reply #19 on: July 31, 2015, 12:43 »

Isn't this file exists for Tribes? Or the same tech is used for Blacklight?
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Gazyi
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« Reply #20 on: July 31, 2015, 13:44 »

Blacklight was updated 2 days ago,they're using "redux" texture compression system now. Tribes also uses that system, but it has different version (headers in hdr.rtc are different). But both don't have texture support now (downloaded Tribes: Ascend, tried it, same error).
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Gildor
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« Reply #21 on: July 31, 2015, 13:47 »

If error is "unable to find file", but file exists - most likely this is your mistake.
I usually recommend people to open files directly from installed game because too many people having troubles after copying files.
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Gazyi
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« Reply #22 on: July 31, 2015, 14:12 »

Then why Tribes: Ascend, that I just installed and haven't move anything in it yet, doesn't have texture support? Also, I didn't move Blacklight caches out of game folder or something, if you're talking about that. I just moved them to the same place where they was in Tribes, since I used Tribes: Ascend overwrite for Blacklight.
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Gildor
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« Reply #23 on: July 31, 2015, 15:21 »

May be something is broken now. But I can't test - I don't have any Tribes files on my PC right now.
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moviemaker100
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« Reply #24 on: August 09, 2015, 11:14 »

Do you need any files from Blacklight ?
Fact is: The normal game is ok - the textures of the DLCs don´t work.
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Nephelus
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« Reply #25 on: August 16, 2015, 22:35 »

Registered just now to bring up the fact that all textures exported from Blacklight are now just 100% black.

This has been happening ever since the big patch. Looks like you guys are already aware of the problem though. Let me know if there is any way I can help out. I was right in the middle of a big extraction project when this happened so now I'm stuck. I can't even use TexMod to get the textures from the game because the game requires you to go through a launcher.
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Gildor
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« Reply #26 on: August 16, 2015, 23:45 »

Did UModel lost compatibility with Tribes: Ascend after some patch to that game, or due to some changes in UModel? Could anyone test it?
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Nephelus
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« Reply #27 on: August 18, 2015, 18:26 »

I just installed Tribes Ascend and was able to view a few models just fine:

http://i.imgur.com/Z7czNpQ.png

Not really extensive testing but everything seems fine at first glance.
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Gildor
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« Reply #28 on: August 18, 2015, 19:36 »

Thank you very much for testing!
So, report that Tribes support has been broken is not very true.
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rroobboo
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« Reply #29 on: August 18, 2015, 23:22 »

Registered just now to bring up the fact that all textures exported from Blacklight are now just 100% black.

Confirmed, they all are black (no racist Wink)
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