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Author Topic: Mass Effect 3  (Read 80731 times)
NexusElite
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« Reply #30 on: March 10, 2012, 00:54 »

So, Can you release it for now?
How'd about when you wait?
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ALYX
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« Reply #31 on: March 10, 2012, 03:24 »

Umodel with full Mass Effect 3 support will be released yesterday (if I would have time).

?
He probably wanted to say "tomorrow"
« Last Edit: March 10, 2012, 03:26 by ALYX » Logged
Gildor
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« Reply #32 on: March 10, 2012, 11:08 »

Grin yes, "tomorrow", sorry. I'm sick a bit now.
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Wasp
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« Reply #33 on: March 10, 2012, 19:25 »

Grin yes, "tomorrow", sorry. I'm sick a bit now.

Can't wait!

Get better man.
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Gildor
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« Reply #34 on: March 11, 2012, 12:31 »

Well, umodel with Mass Effect 3 support were uploaded to this site. Enjoy.
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SolidSnakeDavid
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« Reply #35 on: March 11, 2012, 15:13 »

Thanks a lot Gildor! Much appreciated Cheesy
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Wasp
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« Reply #36 on: March 11, 2012, 15:44 »

Yeah thanks a lot!
« Last Edit: March 11, 2012, 15:55 by Wasp » Logged
Headshot
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« Reply #37 on: March 11, 2012, 18:24 »

Well, umodel with Mass Effect 3 support were uploaded to this site. Enjoy.

Thanks  Smiley

btw: for anyone looking for some character assets, try extracting the SFXPawn Packages which are also named after the enemies ( Nemesis, Centurion etc ).

as for naming conventions HMM and HMF is used to identify male or female assets, probably everyone figured this out, just mentioning it to save time searching stuff  Wink
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SolidSnakeDavid
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« Reply #38 on: March 11, 2012, 18:58 »

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Yeah i already know that thanks. But damn, where they are hiding their weapon sounds. It dont seems that they are located in .afc archives... Undecided
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JakeGreen
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« Reply #39 on: March 11, 2012, 20:07 »

anyone happen to know where the animation for walking and so on is at and the normandy? it would be much appreciated
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RipperOne
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« Reply #40 on: March 11, 2012, 21:38 »

anyone happen to know where the animation for walking and so on is at and the normandy? it would be much appreciated
Try to look in Biop_ProNor packages. As i understand, in Mass Effect 3 all non combat animations are no longer stored in regular packages (such as biog_...). They have been moved for performmance optimization i guess.
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cgjeff
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« Reply #41 on: March 11, 2012, 23:49 »

Is anyone else getting super small textures from most of the packages? I'm looking at the textures in SFXPawn_Trooper right now, and they are all really tiny (mostly 32x32 pixel) and I've noticed this in quite a few other packages as well.
 Anyone have any idea where the full resolution textures are?
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« Reply #42 on: March 11, 2012, 23:50 »

Is anyone else getting super small textures from most of the packages? I'm looking at the textures in SFXPawn_Trooper right now, and they are all really tiny (mostly 32x32 pixel) and I've noticed this in quite a few other packages as well.
 Anyone have any idea where the full resolution textures are?

I think you are missing out textures.tfc, try putting umodel into the cookedpcconsole folder and extract again, or copy the tfc files to the package location
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cgjeff
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« Reply #43 on: March 12, 2012, 00:27 »


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I think you are missing out textures.tfc, try putting umodel into the cookedpcconsole folder and extract again, or copy the tfc files to the package location

ah ok, you were right.  When I moved the files from my origin folders to my umodel location I only took the pcc files. went back and got the textures.tfc and it works great now. Thanks a ton Smiley
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JakeGreen
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« Reply #44 on: March 12, 2012, 09:00 »

anyone happen to know where the animation for walking and so on is at and the normandy? it would be much appreciated
Try to look in Biop_ProNor packages. As i understand, in Mass Effect 3 all non combat animations are no longer stored in regular packages (such as biog_...). They have been moved for performmance optimization i guess.

ah so i can't extract them....?, also i don't have a Biop_ProNor i got a Biop_Nor and there isn't any models in it
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