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Author Topic: Static Mesh Coordinates  (Read 2259 times)
mdk
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Static Mesh Coordinates
« on: March 18, 2012, 02:59 »

Sorry if this has been asked before or is a noob question.
Basically Id like to recreate some of the levels or certain areas of ME3 as some are stunning and would fit well with imported skeletal meshes to make animations in 3ds max. But the problem is ALL meshes are imported at origin 0,0,0, is there some way of getting the coordinates of the objects from .pcc? Or is it something thats contained within the game code itself? Sounds lazy I know but it would make life so much easier as recreating a level/area manually is rather tricky, be a shame not to be able to use the game assets.

Thank You Wink

P.S. Thanks Gildor for your programmes and scripts.
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Gildor
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Re: Static Mesh Coordinates
« Reply #1 on: March 18, 2012, 11:59 »

is there some way of getting the coordinates of the objects from .pcc?
No
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Or is it something thats contained within the game code itself?
No, mesh coordinates are contained somewhere in "level" object (which is not supported by umodel)
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mdk
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Re: Static Mesh Coordinates
« Reply #2 on: March 18, 2012, 23:07 »

So im guessing there is no other way of getting that information in MAX?
Ok, Thanks anyway Wink
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