Gildor,
Am trying to export meshes from Mass Effect 2's CookedPC folder to Max and it all works well...
Till now i didn't bother about multiple UV's, but since am using Lightmass in UDK, i need a second UV as a lightmap; previously i was generating a 2nd UV set myself.
Now it seems multiple UV's can be exported, but whatever i do it doesn't seem to work... in the viewer i see a mesh wit 2 UV sets; now what should i do to export the mesh with all it's (mostly 2) UV's sets and that later it is correctly imported, with all it's UV sets, in Max?! It seems the -pskx command isn't the thing anymore, right?!
Please help!!! ...