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Author Topic: Multiple UV's  (Read 2646 times)
RAKSHASRAJA
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Multiple UV's
« on: March 18, 2012, 18:10 »

Gildor,

Am trying to export meshes from Mass Effect 2's CookedPC folder to Max and it all works well...
Till now i didn't bother about multiple UV's, but since am using Lightmass in UDK, i need a second UV as a lightmap; previously i was generating a 2nd UV set myself.

Now it seems multiple UV's can be exported, but whatever i do it doesn't seem to work... in the viewer i see a mesh wit 2 UV sets; now what should i do to export the mesh with all it's (mostly 2) UV's sets and that later it is correctly imported, with all it's UV sets, in Max?! It seems the -pskx command isn't the thing anymore, right?!

Please help!!! ... Cry
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RAKSHASRAJA
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Re: Multiple UV's
« Reply #1 on: March 18, 2012, 18:31 »

Right after i posted the question, i think i've solved my own prob. ... am importing the .pskx, in Max i set UV channel to 2 and when reset this UV, i get what i want; i guess this is the 2nd UV i can select with "U" in ur viewer!!!

ANYWAY... UMODEL AND ACTOR X IMPORTER R AWESOME AND I WOULDN'T KNOW WHAT TO DO WITHOUT THESE 2!!!  Cheesy
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