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Author Topic: [UE3] Gunslayer Legend  (Read 81356 times)
peterzhenhh
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Re: [UE3] Gunslayer Legend
« Reply #90 on: September 22, 2025, 19:13 »

@peterzhenhh: I've updated the script again to improve handling of packages with audio assets. You may report multiple issues at once by providing only names of packages, if it's the same error type. Just make sure you've converted original packages again with the updated script before submitting possible issues.

Thanks a lot. Through a full test, only the following packages have wrong name index errors. But this doesn't affect the export of audio Smiley

UTEditor.u
UTGame.u
Core.u
GFxUIEditor.u
TPAITrng.u
TPSRelaxingZone.u
UnrealEd.u
TPTeamDeathMatchContent_SF.upk
TPBDAdvancedGameContent_SF.upk
TPMeleeTDMGameContent_SF.upk
TPSRZoneContent_SF.upk
TPTeamActivityMatch_SF.upk
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spiritovod
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Re: [UE3] Gunslayer Legend
« Reply #91 on: September 23, 2025, 02:08 »

@peterzhenhh: I've updated the script, it should resolve the rest of issues.
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peterzhenhh
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Re: [UE3] Gunslayer Legend
« Reply #92 on: September 23, 2025, 21:57 »

@peterzhenhh: I've updated the script, it should resolve the rest of issues.
All works fine, thanks again!
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Magepowers
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Re: [UE3] Gunslayer Legend
« Reply #93 on: September 25, 2025, 13:55 »

Hi I'm trying to look at all the files for the game with the latest files, but I seem to be encountering quite a bit of errors. I'm unsure if I am using quickbms incorrectly for extracting or I'm missing something else after I am finished extracting. I am also using the latest version of umodel_materials from the Tales of Arise topic. I keep encountering errors such as this.

Package "Av_F_Clothes_0101_3_SF.upk": wrong name index 352
UnPackage::SerializeFName: pos=0000102F <- FPropertyTag<< <- CTypeInfo::SerializeUnrealProps <- UObject::Serialize <- LoadObject: MaterialInstanceConstant'Av_F_Clothes_0101_3_SF.Av_F_Clothes_0101_3', pos=102F, ver=815/0, game=gunsl <- UObject::EndLoad <- LoadWholePackage: Av_F_Clothes_0101_3_SF.upk <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based

Or something like this

MapTypeName: unknown type 'ArrayProperty_50' for property 'Av_Com_Texture_01_59'
FPropertyTag<< <- CTypeInfo::SerializeUnrealProps <- UObject::Serialize <- LoadObject: MaterialInstanceConstant'Av_DualGun_F_Hair_0002_SF.Av_F_Hair_0002_1', pos=1139, ver=815/0, game=gunsl <- UObject::EndLoad <- LoadWholePackage: Av_DualGun_F_Hair_0002_SF.upk <- CUmodelApp::ShowPackageUI <- UIMenuItem::HandleCommand <- UIMenuItem::HandleCommand <- CUmodelApp::WndProc <- VisualizerLoop <- Main: umodel_build=1579 based

On another note, there is a very specific issue I seem to be facing, where in the 2019 files, the Av_F_0101_SF.upk seems to have everything, but when I try it with the newest version, there's only 1 texture for some reason. It might just be not used anymore, but I honestly don't know. In any case, I'd appreciate any help I can get here.
« Last Edit: September 25, 2025, 13:59 by Magepowers » Logged
spiritovod
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Re: [UE3] Gunslayer Legend
« Reply #94 on: September 25, 2025, 19:04 »

@Magepowers: There were a few updates for the latest script version and at some point I've uploaded outdated one by accident. To avoid confusion most recent script is renamed to v5 and reuploaded, please check if you're using it before submitting possible issues.

As for the packages content, it's indeed different in latest versions, as they're linking some general assets stored in base packages instead of including copies of the same asset in each package using it (like in old versions). Therefore make sure you have all of the converted packages in one folder, also including tfc files, to properly resolve cross-package imports. You can tell if something is missing by respective warnings in umodel logs.
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