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Author Topic: How do you know what textures go to what? And how to apply them?  (Read 3696 times)
BallisticGE0RGE
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« on: May 30, 2012, 23:19 »

I'm having a blast with Umodel, exporting assets from Mass Effect 2. However, once I get my psk files...how do I know which textures to apply to it? And how do I know in what way to apply them?

Keep in mind, I know how to do this, I'm just not sure which ones to use!
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Gildor
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« Reply #1 on: May 31, 2012, 08:21 »

If you're doing everything right, umodel will export texturing information for the meshes in .mat files. ActorX Importer will use this information to map textures automatically. Watch my tutorial videos (especially video #2) to see it in action.
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BallisticGE0RGE
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« Reply #2 on: May 31, 2012, 22:07 »

Really now?!?!? Okay, that means I need to get rid of my 3ds Max 2012 and get a 2011 model, since 2012 doesn't support ActorX
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Gildor
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« Reply #3 on: May 31, 2012, 22:21 »

since 2012 doesn't support ActorX
Who told you that?
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BallisticGE0RGE
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« Reply #4 on: June 01, 2012, 18:34 »

That's what I keep reading on different forums including the UDK forums. Am I mistaken?
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Gildor
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« Reply #5 on: June 01, 2012, 18:43 »

ActorX Importer is supported in all Max versions prior to Max 2013. ActorX Exporter is no more supported by Epic Games so there is no official builds of this plugin for Max 2012+. By the way I posted ActorX Exporter for Max 2012 on both Epic Games forums and here.
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BallisticGE0RGE
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« Reply #6 on: June 01, 2012, 19:04 »

WOW! You are like a magical god! Thank you so much!
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