of course it is wrong. The command you should use is umodel.exe -meshes -path="folderpath"
File.pcc
for example: umodel.exe -meshes -path="D:\Games\Mass Effect 3\BIOGame\CookedPCConsole" BioD_End001_900Facility.pcc
sorry about that ^_^; the tutorial in the website shows the guy just loading up a file and the mesh being there, without specifying -mesh
thanks for correcting me! <3
might I ask if there are other Harbinger versions in ME3? (I haven't played the game, I'm using the models as references to sketch from- I have a turn around of 3 different Harbinger types. I'm assuming they're spread out though through the games?) And where can I find the Normandy model (of any SR variety, preferably 3)?
It's not really wrong but if you don't use any commands you will see textures also, and they are applied to a cube. You will have to press page down on keyboard to scroll to next model/mesh.
When using -meshes it skips the texture-cubes and only show meshes
Pressing cotrol-a will also load animations for some models etc. There are guides for that though.
Good luck
holy crap, thank you SO much! I had no idea! This helps tremendously!! <33 than you so much pixel!