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Author Topic: Borderlands 2  (Read 33297 times)
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Borderlands 2
« on: September 17, 2012, 04:55 »

Are there plans for Borderlands 2 support? What sample files are needed?
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Gildor
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Re: Borderlands 2
« Reply #1 on: September 17, 2012, 08:10 »

Are there plans for Borderlands 2 support?
Yes, when it will be released. But
1. first of all I have to finish with Transformers
2. Borderlands 2 is not released yet
3. I'm too busy now and I can't work on umodel at all
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What sample files are needed?
Probably somebody would be kind to purchase that game for me on Steam Wink
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Re: Borderlands 2
« Reply #2 on: September 17, 2012, 09:01 »

I was lucky enough to get an advance copy so I can get sample files for you if you want them. I can't buy it for you since I've just purchased my own copy, but maybe in a few weeks if you don't have it yet then I could spare the money.
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Gildor
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Re: Borderlands 2
« Reply #3 on: September 17, 2012, 09:04 »

For some reasons I'm not researching games before they're going to public. And I'm working with official release files only.
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pixellegolas
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Re: Borderlands 2
« Reply #4 on: September 18, 2012, 11:54 »

I will donate 10 dollars for a borderlands 2 gamebuy later today mate Smiley
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Gildor
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Re: Borderlands 2
« Reply #5 on: September 18, 2012, 16:25 »

I've uploaded work-in-progress version of umodel. It has SkeletalMesh and Texture2D support. I've done this with reversing of the XBox360 executable. For more resource types I still need PC executable.
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sn00p
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Re: Borderlands 2
« Reply #6 on: September 18, 2012, 22:46 »

Try this one http://www.sendspace.com/file/2tjfx7
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Gildor
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Re: Borderlands 2
« Reply #7 on: September 19, 2012, 08:24 »

The exe looks good, thanks.
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Gildor
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Re: Borderlands 2
« Reply #8 on: September 20, 2012, 09:11 »

Is there anybody who can upload any package with player meshes and animations? I have only startup.upk which holds a few weapon meshes only (it's not enough for testing).
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oveja
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Re: Borderlands 2
« Reply #9 on: September 20, 2012, 15:56 »

Is there anybody who can upload any package with player meshes and animations? I have only startup.upk which holds a few weapon meshes only (it's not enough for testing).

http://www.mediafire.com/?cad75kljhvzw289

here!
I'm asking decompressor update.
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Gildor
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Re: Borderlands 2
« Reply #10 on: September 20, 2012, 15:58 »

I'm asking decompressor update.
Decompressor and extractor are already working. You'll probably need "-lzo" option.
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oveja
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Re: Borderlands 2
« Reply #11 on: September 20, 2012, 16:23 »

I'm asking decompressor update.
Decompressor and extractor are already working. You'll probably need "-lzo" option.

oh! thank you.
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rmezatang
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Re: Borderlands 2
« Reply #12 on: September 20, 2012, 22:22 »


upk file for testing

http://depositfiles.com/files/d02iws6g4

should be the runner vehicle

pw: gildor
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Gildor
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Re: Borderlands 2
« Reply #13 on: September 21, 2012, 10:16 »

Borderlands 2 is fully supported by umodel now.

Notes:
- if startup.upk file will be available for umodel, use -lzo switch (otherwise umodel will crash with zlib error)
- a few animation sequences from whole game probably would not work (there would be a messages in notify.log about "found a hole in animation")
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pixellegolas
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Re: Borderlands 2
« Reply #14 on: September 21, 2012, 20:23 »

nice!
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