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Author Topic: Borderlands 2  (Read 33235 times)
1ninja
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Re: Borderlands 2
« Reply #30 on: December 07, 2022, 08:21 »

opened in a hex editor and all the working ones start with C1832A9E40(and have a lot less plain text), while the broken ones start with 4D and 1A, and dont have the same package tag anywhere in them.
« Last Edit: December 07, 2022, 08:34 by 1ninja » Logged
spiritovod
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Re: Borderlands 2
« Reply #31 on: December 07, 2022, 19:37 »

@1ninja: I remember looking into that issue before. They're using non-standard upk format (kind of proxy) for hd textures, and because of that such packages are not supported. It's bothersome to implement proper support for them in umodel, but you can extract those textures with attached quickbms script - it should be used on "_Meta.upk", while "_Data.upk" and all tfc (TexturesX_mancana/Startup_Patch) present in the same folder.

* borderlands2_hd_extract.bms (3.35 KB - downloaded 30 times.)
« Last Edit: August 11, 2023, 18:05 by spiritovod » Logged
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