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Author Topic: X-COM Enemy Unknown  (Read 16240 times)
rmezatang
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X-COM Enemy Unknown
« on: October 05, 2012, 11:37 »

Are there plans for the UE Viewer to support X-com Enemy Unknown by Firaxis Games ?
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Gildor
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Re: X-COM Enemy Unknown
« Reply #1 on: October 05, 2012, 11:42 »

As I know, at least demo version is already working with umodel. Check the compatibility table Wink
http://www.facebook.com/media/set/?set=a.453472921363180.101281.176350295742112&type=1
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rmezatang
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Re: X-COM Enemy Unknown
« Reply #2 on: October 05, 2012, 13:39 »

no facebook here  Cry   I tried it with the Demo, most .upk files will not extract
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Gildor
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Re: X-COM Enemy Unknown
« Reply #3 on: October 05, 2012, 13:44 »

No worries, there was a link to screenshots gallery Smiley
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rmezatang
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Re: X-COM Enemy Unknown
« Reply #4 on: October 05, 2012, 15:46 »

I will post the exe and some files after the release 10/9 for your kind review and verification of support...
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rmezatang
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Re: X-COM Enemy Unknown
« Reply #5 on: October 08, 2012, 17:49 »

360  version is out, those files work ok with UE Viewer (.xxx), will update when I have the PC files...
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Gildor
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Re: X-COM Enemy Unknown
« Reply #6 on: October 08, 2012, 19:52 »

Great Smiley
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rmezatang
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Re: X-COM Enemy Unknown
« Reply #7 on: October 09, 2012, 21:24 »

http://qtyfiles.com/iulqdy98wv2f/XC.rar.html

x360 files seem ok (.xxx), BUT, some PC files (.upk) will not open properly (some will)

when you have the time, much appreciated...
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Gildor
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Re: X-COM Enemy Unknown
« Reply #8 on: October 09, 2012, 21:33 »

It would be helpful if you'll post error message here.
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rmezatang
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Re: X-COM Enemy Unknown
« Reply #9 on: October 09, 2012, 22:26 »

ERROR: zlib uncompress() returned -3
appDecompress:CompSize=43285 UncompSize=131072 Flags=0x1 <- DecompressBlock:block=1E8+A915 <- FUE3ArchiveReader::PrepareBuffer <- FUE3ArchiveReader::Serialize <- FArchive::ByteOrderSerialize <- FPackageFileSummary<<:Ver=0/0 <- UnPackage::UnPackage:Startup.upk, ver=99999/0, game=0 <- UnPackage::LoadPackage:startup_xxx <- UnPackage::CreateImport:Weapon_PlasmaRifle_SF.upk:122 <- UnPackage::SerializeUObject <- TArray::Serialize:0/2 <- SerializeFMaterialResource <- LoadObject:Material3'Weapon_PlasmaRifle_SF.M_Thruster', pos=2F93F5, ver=845/59, game=8000 <- UObject::EndLoad <- LoadWholePackage:Weapon_PlasmaRifle_SF <- Main
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Gildor
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Re: X-COM Enemy Unknown
« Reply #10 on: October 10, 2012, 08:35 »

Try adding -lzo option.
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rmezatang
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Re: X-COM Enemy Unknown
« Reply #11 on: October 11, 2012, 13:36 »

thanks, will try that
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TroyMcClure
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Re: X-COM Enemy Unknown
« Reply #12 on: October 17, 2012, 15:19 »

Yeah, adding the -lzo option works:

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Huzzel
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Re: X-COM Enemy Unknown
« Reply #13 on: October 18, 2012, 20:20 »

Works marvelously, but most of the animations seem to be broken. Is it a problem with the ActorX importer?
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